Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -28,11 +28,11 @@ Route35NationalParkGate_MapScriptHeader:
.CheckIfContestRunning:
checkflag ENGINE_BUG_CONTEST_TIMER
iftrue .BugContestIsRunning
setscene $0
setscene 0
return
.BugContestIsRunning:
setscene $2
setscene 2
return
.CheckIfContestAvailable:
@@ -76,7 +76,7 @@ Route35NationalParkGate_MapScriptHeader:
playsound SFX_ENTER_DOOR
special FadeOutPalettes
waitsfx
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, $a, $2f
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, 10, 47
end
OfficerScript_0x6a204:
@@ -114,7 +114,7 @@ Route35NationalParkGate_OkayToProceed:
special FadeOutPalettes
waitsfx
special Special_SelectRandomBugContestContestants
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, $a, $2f
warpfacing UP, NATIONAL_PARK_BUG_CONTEST, 10, 47
end
Route35NationalParkGate_EnterContest: