Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -47,7 +47,7 @@ FakeDirectorScript:
buttonsound
verbosegiveitem BASEMENT_KEY
closetext
setscene $1
setscene 1
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3
end
@@ -115,7 +115,7 @@ RadioTower5FRocketBossScene:
clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
special PlayMapMusic
disappear RADIOTOWER5F_DIRECTOR
moveobject RADIOTOWER5F_DIRECTOR, $c, $0
moveobject RADIOTOWER5F_DIRECTOR, 12, 0
appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
spriteface PLAYER, RIGHT
@@ -126,8 +126,8 @@ RadioTower5FRocketBossScene:
writetext RadioTower5FDirectorDescribeClearBellText
waitbutton
closetext
setscene $2
setmapscene ECRUTEAK_HOUSE, $0
setscene 2
setmapscene ECRUTEAK_HOUSE, 0
setevent EVENT_GOT_CLEAR_BELL
setevent EVENT_TEAM_ROCKET_DISBANDED
jump .UselessJump