Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -19,7 +19,7 @@ BrockScript_0x1a2864:
waitbutton
closetext
winlosstext UnknownText_0x1a29bb, 0
loadtrainer BROCK, 1
loadtrainer BROCK, BROCK1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_BROCK
@@ -72,7 +72,7 @@ PewterGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext BROCK, 1, $1
trainertotext BROCK, BROCK1, $1
jumpstd gymstatue2
UnknownText_0x1a28d0: