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Clean up some hex values in map scripts
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@@ -15,8 +15,8 @@ MobileBattleRoom_MapScriptHeader:
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end
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.InitializeAndPreparePokecenter2F:
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setscene $1
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setmapscene POKECENTER_2F, $5
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setscene 1
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setmapscene POKECENTER_2F, 5
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end
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MapMobileBattleRoomSignpost0Script:
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