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Clean up some hex values in map scripts
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@@ -23,7 +23,7 @@ PryceScript_0x199a9e:
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waitbutton
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closetext
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winlosstext PryceText_Impressed, 0
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loadtrainer PRYCE, 1
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loadtrainer PRYCE, PRYCE1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_PRYCE
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@@ -146,7 +146,7 @@ MahoganyGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext PRYCE, 1, $1
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trainertotext PRYCE, PRYCE1, $1
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jumpstd gymstatue2
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PryceText_Intro:
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