Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -23,11 +23,11 @@ LancesRoom_MapScriptHeader:
.LancesRoomDoors:
checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
iffalse .KeepDoorsClosed
changeblock $4, $16, $34
changeblock 4, 22, $34
.KeepDoorsClosed:
checkevent EVENT_LANCES_ROOM_EXIT_OPEN
iffalse .OpenDoors
changeblock $4, $0, $b
changeblock 4, 0, $b
.OpenDoors:
return
@@ -36,10 +36,10 @@ LancesRoom_MapScriptHeader:
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $16, $34
changeblock 4, 22, $34
reloadmappart
closetext
setscene $1
setscene 1
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
@@ -69,7 +69,7 @@ LanceScript_0x180e7b:
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $0, $b
changeblock 4, 0, $b
reloadmappart
closetext
setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
@@ -127,7 +127,7 @@ LanceScript_0x180e7b:
applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRunsBackAndForth
special FadeOutPalettes
pause 15
warpfacing UP, HALL_OF_FAME, $4, $d
warpfacing UP, HALL_OF_FAME, 4, 13
end
LancesRoom_PlayerWalksInMovementData: