Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -35,11 +35,11 @@ FastShip1F_MapScriptHeader:
clearevent EVENT_FAST_SHIP_HAS_ARRIVED
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .SkipGrandpa
setscene $2
setscene 2
end
.SkipGrandpa:
setscene $0
setscene 0
end
SailorScript_0x75160:
@@ -71,8 +71,8 @@ SailorScript_0x75160:
special FadeOutPalettes
waitsfx
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
setmapscene VERMILION_PORT, $1
warp VERMILION_PORT, $7, $11
setmapscene VERMILION_PORT, 1
warp VERMILION_PORT, 7, 17
end
._Olivine:
@@ -84,8 +84,8 @@ SailorScript_0x75160:
special FadeOutPalettes
waitsfx
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
setmapscene OLIVINE_PORT, $1
warp OLIVINE_PORT, $7, $17
setmapscene OLIVINE_PORT, 1
warp OLIVINE_PORT, 7, 23
end
.LetThePlayerOut:
@@ -120,7 +120,7 @@ FastShip1FSailorScript:
jumptextfaceplayer FastShip1FSailorText
WorriedGrandpaSceneRight:
moveobject FASTSHIP1F_GENTLEMAN, $14, $6
moveobject FASTSHIP1F_GENTLEMAN, 20, 6
WorriedGrandpaSceneLeft:
appear FASTSHIP1F_GENTLEMAN
@@ -135,7 +135,7 @@ WorriedGrandpaSceneLeft:
spriteface PLAYER, RIGHT
applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
disappear FASTSHIP1F_GENTLEMAN
setscene $0
setscene 0
end
MovementData_0x7520e: