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Clean up some hex values in map scripts
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@@ -35,11 +35,11 @@ FastShip1F_MapScriptHeader:
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clearevent EVENT_FAST_SHIP_HAS_ARRIVED
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .SkipGrandpa
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setscene $2
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setscene 2
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end
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.SkipGrandpa:
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setscene $0
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setscene 0
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end
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SailorScript_0x75160:
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@@ -71,8 +71,8 @@ SailorScript_0x75160:
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special FadeOutPalettes
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waitsfx
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setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
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setmapscene VERMILION_PORT, $1
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warp VERMILION_PORT, $7, $11
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setmapscene VERMILION_PORT, 1
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warp VERMILION_PORT, 7, 17
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end
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._Olivine:
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@@ -84,8 +84,8 @@ SailorScript_0x75160:
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special FadeOutPalettes
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waitsfx
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setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
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setmapscene OLIVINE_PORT, $1
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warp OLIVINE_PORT, $7, $17
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setmapscene OLIVINE_PORT, 1
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warp OLIVINE_PORT, 7, 23
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end
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.LetThePlayerOut:
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@@ -120,7 +120,7 @@ FastShip1FSailorScript:
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jumptextfaceplayer FastShip1FSailorText
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WorriedGrandpaSceneRight:
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moveobject FASTSHIP1F_GENTLEMAN, $14, $6
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moveobject FASTSHIP1F_GENTLEMAN, 20, 6
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WorriedGrandpaSceneLeft:
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appear FASTSHIP1F_GENTLEMAN
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@@ -135,7 +135,7 @@ WorriedGrandpaSceneLeft:
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spriteface PLAYER, RIGHT
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applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222
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disappear FASTSHIP1F_GENTLEMAN
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setscene $0
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setscene 0
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end
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MovementData_0x7520e:
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