Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -32,7 +32,7 @@ MortyScript_0x99d58:
waitbutton
closetext
winlosstext UnknownText_0x9a00a, 0
loadtrainer MORTY, 1
loadtrainer MORTY, MORTY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_MORTY
@@ -43,7 +43,7 @@ MortyScript_0x99d58:
setflag ENGINE_FOGBADGE
checkcode VAR_BADGES
scall EcruteakGymActivateRockets
setmapscene ECRUTEAK_HOUSE, $1
setmapscene ECRUTEAK_HOUSE, 1
setevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_RANG_CLEAR_BELL_2
.FightDone:
@@ -94,7 +94,7 @@ EcruteakGymClosed:
special FadeOutPalettes
playsound SFX_ENTER_DOOR
waitsfx
warp ECRUTEAK_CITY, $6, $1b
warp ECRUTEAK_CITY, 6, 27
end
TrainerSageJeffrey:
@@ -162,7 +162,7 @@ EcruteakGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext MORTY, 1, $1
trainertotext MORTY, MORTY1, $1
jumpstd gymstatue2
MovementData_0x99e5d: