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Clean up some hex values in map scripts
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@@ -165,8 +165,8 @@ DragonShrine_MapScriptHeader:
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waitsfx
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special RestartMapMusic
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specialphonecall SPECIALCALL_MASTERBALL
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setscene $1
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setmapscene DRAGONS_DEN_B1F, $1
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setscene 1
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setmapscene DRAGONS_DEN_B1F, 1
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writetext UnknownText_0x18d9f2
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buttonsound
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writetext UnknownText_0x18da0b
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@@ -614,7 +614,7 @@ UnknownText_0x18d916:
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para "You did fail?"
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para $56, $56, $56, $56, $56, $56
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para "<......><......><......><......><......><......>"
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para "…What? You passed?"
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done
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@@ -665,7 +665,7 @@ UnknownText_0x18da0b:
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done
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UnknownText_0x18dab4:
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text $56, $56, $56, $56, $56, $56
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text "<......><......><......><......><......><......>"
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done
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DragonShrine_MapEventHeader:
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