Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -165,8 +165,8 @@ DragonShrine_MapScriptHeader:
waitsfx
special RestartMapMusic
specialphonecall SPECIALCALL_MASTERBALL
setscene $1
setmapscene DRAGONS_DEN_B1F, $1
setscene 1
setmapscene DRAGONS_DEN_B1F, 1
writetext UnknownText_0x18d9f2
buttonsound
writetext UnknownText_0x18da0b
@@ -614,7 +614,7 @@ UnknownText_0x18d916:
para "You did fail?"
para $56, $56, $56, $56, $56, $56
para "<......><......><......><......><......><......>"
para "…What? You passed?"
done
@@ -665,7 +665,7 @@ UnknownText_0x18da0b:
done
UnknownText_0x18dab4:
text $56, $56, $56, $56, $56, $56
text "<......><......><......><......><......><......>"
done
DragonShrine_MapEventHeader: