Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -40,7 +40,7 @@ ChuckScript_0x9d60f:
waitbutton
closetext
winlosstext ChuckLossText, 0
loadtrainer CHUCK, 1
loadtrainer CHUCK, CHUCK1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_CHUCK
@@ -138,7 +138,7 @@ CianwoodGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext CHUCK, 1, $1
trainertotext CHUCK, CHUCK1, $1
jumpstd gymstatue2
CianwoodGymMovement_ChuckChucksBoulder: