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Clean up some hex values in map scripts
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@@ -40,7 +40,7 @@ ChuckScript_0x9d60f:
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waitbutton
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closetext
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winlosstext ChuckLossText, 0
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loadtrainer CHUCK, 1
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loadtrainer CHUCK, CHUCK1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_CHUCK
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@@ -138,7 +138,7 @@ CianwoodGymStatue:
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext CHUCK, 1, $1
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trainertotext CHUCK, CHUCK1, $1
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jumpstd gymstatue2
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CianwoodGymMovement_ChuckChucksBoulder:
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