Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -29,11 +29,11 @@ BurnedTower1F_MapScriptHeader:
.HoleAndLadder:
checkevent EVENT_HOLE_IN_BURNED_TOWER
iftrue .Next
changeblock $a, $8, $32 ; hole
changeblock 10, 8, $32 ; hole
.Next:
checkevent EVENT_RELEASED_THE_BEASTS
iftrue .Done
changeblock $6, $e, $9 ; ladder
changeblock 6, 14, $9 ; ladder
.Done:
return
@@ -45,8 +45,8 @@ BurnedTower1F_MapScriptHeader:
writetext BurnedTower1FEusineIntroText
waitbutton
closetext
moveobject BURNEDTOWER1F_EUSINE, $9, $e
setscene $1
moveobject BURNEDTOWER1F_EUSINE, 9, 14
setscene 1
end
BurnedTowerRivalBattleScript:
@@ -98,7 +98,7 @@ BurnedTowerRivalBattleScript:
writetext BurnedTowerSilver_AfterText1
waitbutton
closetext
setscene $2
setscene 2
setevent EVENT_RIVAL_BURNED_TOWER
special Special_FadeOutMusic
pause 15
@@ -106,7 +106,7 @@ BurnedTowerRivalBattleScript:
showemote EMOTE_SHOCK, PLAYER, 15
playsound SFX_ENTER_DOOR
waitsfx
changeblock $a, $8, $25
changeblock 10, 8, $25
reloadmappart
pause 15
applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall