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Clean up some hex values in map scripts
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@@ -37,7 +37,7 @@ AzaleaTown_MapScriptHeader:
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return
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AzaleaTownRivalBattleScene1:
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moveobject AZALEATOWN_SILVER, $b, $b
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moveobject AZALEATOWN_SILVER, 11, 11
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spriteface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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@@ -102,7 +102,7 @@ AzaleaTownRivalBattleScript:
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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setscene $0
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setscene 0
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waitsfx
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playmapmusic
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end
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@@ -170,7 +170,7 @@ AzaleaTownCelebiScene:
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setflag ENGINE_HAVE_EXAMINED_GS_BALL
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setscene $0
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setscene 0
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closetext
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end
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