Clean up some hex values in map scripts

This commit is contained in:
Remy Oukaour
2018-01-09 18:45:25 -05:00
parent fbc353f206
commit 2f0973f3e0
101 changed files with 420 additions and 399 deletions

View File

@@ -23,7 +23,7 @@ AzaleaGymBugsyScript:
waitbutton
closetext
winlosstext BugsyText_ResearchIncomplete, 0
loadtrainer BUGSY, 1
loadtrainer BUGSY, BUGSY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_BUGSY
@@ -146,7 +146,7 @@ AzaleaGymStatue:
iftrue .Beaten
jumpstd gymstatue1
.Beaten:
trainertotext BUGSY, 1, $1
trainertotext BUGSY, BUGSY1, $1
jumpstd gymstatue2
BugsyText_INeverLose: