mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
This commit is contained in:
parent
008d796321
commit
2e5546f828
@ -19,14 +19,14 @@ ENDM
|
|||||||
LevelSelectionMenu_Landmarks:
|
LevelSelectionMenu_Landmarks:
|
||||||
table_width 6, LevelSelectionMenu_Landmarks
|
table_width 6, LevelSelectionMenu_Landmarks
|
||||||
.landmark1
|
.landmark1
|
||||||
level_selection_menu_landmark 0, 16, 12, .Level1LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_1
|
level_selection_menu_landmark 0, 16, 11, .Level1LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_1
|
||||||
.landmark2
|
.landmark2
|
||||||
if DEF(_DEBUG)
|
if DEF(_DEBUG)
|
||||||
level_selection_menu_landmark 0, 16, 11, .DebugLevel1LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_1
|
level_selection_menu_landmark 0, 16, 10, .DebugLevel1LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_1
|
||||||
level_selection_menu_landmark 0, 11, 9, .DebugLevel2LandmarkName, SPAWN_DEBUGLEVEL_2 ; LANDMARK_DEBUGLEVEL_2
|
level_selection_menu_landmark 0, 11, 8, .DebugLevel2LandmarkName, SPAWN_DEBUGLEVEL_2 ; LANDMARK_DEBUGLEVEL_2
|
||||||
level_selection_menu_landmark 0, 9, 11, .DebugLevel3LandmarkName, SPAWN_DEBUGLEVEL_3 ; LANDMARK_DEBUGLEVEL_3
|
level_selection_menu_landmark 0, 9, 10, .DebugLevel3LandmarkName, SPAWN_DEBUGLEVEL_3 ; LANDMARK_DEBUGLEVEL_3
|
||||||
level_selection_menu_landmark 1, 16, 11, .DebugLevel4LandmarkName, SPAWN_DEBUGLEVEL_4 ; LANDMARK_DEBUGLEVEL_4
|
level_selection_menu_landmark 1, 16, 10, .DebugLevel4LandmarkName, SPAWN_DEBUGLEVEL_4 ; LANDMARK_DEBUGLEVEL_4
|
||||||
level_selection_menu_landmark 2, 9, 5, .DebugLevel5LandmarkName, SPAWN_DEBUGLEVEL_5 ; LANDMARK_DEBUGLEVEL_5
|
level_selection_menu_landmark 2, 9, 4, .DebugLevel5LandmarkName, SPAWN_DEBUGLEVEL_5 ; LANDMARK_DEBUGLEVEL_5
|
||||||
endc
|
endc
|
||||||
assert_table_length NUM_LANDMARKS
|
assert_table_length NUM_LANDMARKS
|
||||||
|
|
||||||
@ -82,7 +82,7 @@ if DEF(_DEBUG)
|
|||||||
level_selection_menu_landmark_transition RIGHT, FALSE
|
level_selection_menu_landmark_transition RIGHT, FALSE
|
||||||
|
|
||||||
; LANDMARK_DEBUGLEVEL_3
|
; LANDMARK_DEBUGLEVEL_3
|
||||||
level_selection_menu_landmark_transition DOWN, 7, DOWN, 1, LANDMARK_DEBUGLEVEL_5
|
level_selection_menu_landmark_transition DOWN, 7, LANDMARK_DEBUGLEVEL_5
|
||||||
level_selection_menu_landmark_transition UP, 5, RIGHT, 2, DOWN, 3, LANDMARK_DEBUGLEVEL_2
|
level_selection_menu_landmark_transition UP, 5, RIGHT, 2, DOWN, 3, LANDMARK_DEBUGLEVEL_2
|
||||||
level_selection_menu_landmark_transition LEFT, 7, LEFT, 4, LANDMARK_DEBUGLEVEL_4
|
level_selection_menu_landmark_transition LEFT, 7, LEFT, 4, LANDMARK_DEBUGLEVEL_4
|
||||||
level_selection_menu_landmark_transition RIGHT, 7, LANDMARK_DEBUGLEVEL_1
|
level_selection_menu_landmark_transition RIGHT, 7, LANDMARK_DEBUGLEVEL_1
|
||||||
@ -95,7 +95,7 @@ if DEF(_DEBUG)
|
|||||||
|
|
||||||
; LANDMARK_DEBUGLEVEL_5
|
; LANDMARK_DEBUGLEVEL_5
|
||||||
level_selection_menu_landmark_transition DOWN, FALSE
|
level_selection_menu_landmark_transition DOWN, FALSE
|
||||||
level_selection_menu_landmark_transition UP, 7, UP, 1, LANDMARK_DEBUGLEVEL_3
|
level_selection_menu_landmark_transition UP, 7, LANDMARK_DEBUGLEVEL_3
|
||||||
level_selection_menu_landmark_transition LEFT, FALSE
|
level_selection_menu_landmark_transition LEFT, FALSE
|
||||||
level_selection_menu_landmark_transition RIGHT, FALSE
|
level_selection_menu_landmark_transition RIGHT, FALSE
|
||||||
endc
|
endc
|
||||||
|
@ -395,14 +395,14 @@ LevelSelectionMenu_DoPageChangeEvent:
|
|||||||
; =------------------=
|
; =------------------=
|
||||||
; =------------------=
|
; =------------------=
|
||||||
; =------------------=
|
; =------------------=
|
||||||
; =------------------=
|
|
||||||
; =========DD=========
|
; =========DD=========
|
||||||
; =========DD=========
|
; =========DD=========
|
||||||
; ====================
|
; ====================
|
||||||
|
; ====================
|
||||||
; for movements spanning two pages, when one edge is reached, the page change occurs
|
; for movements spanning two pages, when one edge is reached, the page change occurs
|
||||||
; and the player appears in the other page at the coordinate of the new edge.
|
; and the player appears in the other page at the coordinate of the new edge.
|
||||||
; hence, for calculating movement length, it's as if both pages were adjacent without the border frame.
|
; hence, for calculating movement length, it's as if both pages were adjacent without the border frame.
|
||||||
DEF PAGE_EDGE_DOWN EQU $90
|
DEF PAGE_EDGE_DOWN EQU $88
|
||||||
DEF PAGE_EDGE_UP EQU $10
|
DEF PAGE_EDGE_UP EQU $10
|
||||||
DEF PAGE_EDGE_LEFT EQU $08
|
DEF PAGE_EDGE_LEFT EQU $08
|
||||||
DEF PAGE_EDGE_RIGHT EQU $a8
|
DEF PAGE_EDGE_RIGHT EQU $a8
|
||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user