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Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
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@@ -395,14 +395,14 @@ LevelSelectionMenu_DoPageChangeEvent:
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; =------------------=
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; =------------------=
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; =------------------=
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; =------------------=
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; =========DD=========
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; =========DD=========
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; ====================
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; ====================
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; for movements spanning two pages, when one edge is reached, the page change occurs
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; and the player appears in the other page at the coordinate of the new edge.
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; hence, for calculating movement length, it's as if both pages were adjacent without the border frame.
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DEF PAGE_EDGE_DOWN EQU $90
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DEF PAGE_EDGE_DOWN EQU $88
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DEF PAGE_EDGE_UP EQU $10
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DEF PAGE_EDGE_LEFT EQU $08
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DEF PAGE_EDGE_RIGHT EQU $a8
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