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Explain why make_frames works
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@ -107,8 +107,7 @@ void make_frames(const uint8_t *tilemap, long tilemap_size, int width, struct Fr
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}
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}
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bitmask->bitlength++;
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bitmask->bitlength++;
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}
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}
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// I don't remember exactly why this works.
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// tile order ABCDEFGHIJKLMNOP... becomes db order %HGFEDCBA %PONMLKJI ...
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// I think it was that the bits are read backwards, but not indexed backwards.
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int last = bitmask->bitlength - 1;
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int last = bitmask->bitlength - 1;
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bitmask->data[last / 8] >>= (7 - (last % 8));
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bitmask->data[last / 8] >>= (7 - (last % 8));
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