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Add C build tools.
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57
Makefile
57
Makefile
@@ -1,13 +1,10 @@
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PYTHON := python
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MD5 := md5sum -c --quiet
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.SUFFIXES:
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.PHONY: all clean crystal crystal11
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.PHONY: all clean tools crystal crystal11
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.SECONDEXPANSION:
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.PRECIOUS: %.2bpp %.1bpp
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.PRECIOUS: %.2bpp %.1bpp %.pal.bin
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gfx := $(PYTHON) gfx.py
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includes := $(PYTHON) scan_includes.py
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crystal_obj := \
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@@ -41,13 +38,18 @@ clean:
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compare: pokecrystal.gbc pokecrystal11.gbc
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@$(MD5) roms.md5
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tools: tools/lzcomp tools/png_dimensions tools/scan_includes tools/palette tools/pokemon_animation tools/pokemon_animation_graphics
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tools/%: tools/%.c
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$(CC) -o $@ $<
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%.asm: ;
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%11.o: dep = $(shell $(includes) $(@D)/$*.asm)
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%11.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
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%11.o: %.asm $$(dep)
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rgbasm -D CRYSTAL11 -o $@ $<
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%.o: dep = $(shell $(includes) $(@D)/$*.asm)
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%.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
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%.o: %.asm $$(dep)
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rgbasm -o $@ $<
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@@ -59,13 +61,38 @@ pokecrystal.gbc: $(crystal_obj)
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rgblink -n pokecrystal.sym -m pokecrystal.map -o $@ $^
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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%.png: ;
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%.2bpp: %.png ; $(gfx) 2bpp $<
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%.1bpp: %.png ; $(gfx) 1bpp $<
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%.lz: % ; $(gfx) lz $<
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%.pal: %.2bpp ;
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gfx/pics/%/normal.pal gfx/pics/%/bitmask.asm gfx/pics/%/frames.asm: gfx/pics/%/front.2bpp ;
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%.bin: ;
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%.blk: ;
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%.tilemap: ;
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%.png: ;
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%.2bpp: %.png
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rgbgfx -o $@ $<
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%.1bpp: %.png
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rgbgfx -d1 -o $@ $<
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%.lz: %
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tools/lzcomp $@ $<
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%.dimensions: %.png
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tools/png_dimensions $< $@
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%.tilemap: %.png
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rgbgfx -t $@ $<
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%.pal: %.pal.bin
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tools/palette $< > $@
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%.pal.bin: %.png
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rgbgfx -p $@ $<
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gfx/pics/%/normal.pal: gfx/pics/normal.pal.bin
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tools/palette -p $< > $@
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gfx/pics/%/normal.pal.bin: gfx/pics/%/front.png
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rgbgfx -p $@ $<
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gfx/pics/%/front.tilemap: gfx/pics/%/front.png
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rgbgfx -t $@ $<
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gfx/pics/%/bitmask.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
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tools/pokemon_animation -b $^ > $@
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gfx/pics/%/frames.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
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tools/pokemon_animation -f $^ > $@
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gfx/pics/%/front.animated.2bpp: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
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tools/pokemon_animation_graphics -o $@ $^
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gfx/pics/%/front.animated.tilemap: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
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tools/pokemon_animation_graphics -t $@ $^
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gfx/pics/%/front.2bpp: gfx/pics/%/front.png
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rgbgfx -o $@ $<
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