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Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher
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@@ -196,13 +196,13 @@ TrainerYoungsterMikey:
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closetext
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end
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TrainerBug_catcherDon:
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trainer EVENT_BEAT_BUG_CATCHER_DON, BUG_CATCHER, DON, Bug_catcherDonSeenText, Bug_catcherDonBeatenText, 0, .Script
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TrainerBugCatcherDon:
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trainer EVENT_BEAT_BUG_CATCHER_DON, BUG_CATCHER, DON, BugCatcherDonSeenText, BugCatcherDonBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext Bug_catcherDonAfterText
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writetext BugCatcherDonAfterText
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waitbutton
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closetext
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end
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@@ -325,18 +325,18 @@ YoungsterMikeyAfterText:
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cont "to get better."
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done
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Bug_catcherDonSeenText:
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BugCatcherDonSeenText:
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text "Instead of a bug"
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line "#MON, I found"
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cont "a trainer!"
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done
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Bug_catcherDonBeatenText:
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BugCatcherDonBeatenText:
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text "Argh! You're too"
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line "strong!"
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done
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Bug_catcherDonAfterText:
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BugCatcherDonAfterText:
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text "I ran out of #"
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line "BALLS while I was"
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cont "catching #MON."
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@@ -432,7 +432,7 @@ Route30_MapEventHeader:
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object_event SPRITE_YOUNGSTER, 26, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, YoungsterJoey_ImportantBattleScript, EVENT_ROUTE_30_BATTLE
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object_event SPRITE_YOUNGSTER, 28, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterJoey, EVENT_ROUTE_30_YOUNGSTER_JOEY
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object_event SPRITE_YOUNGSTER, 23, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerYoungsterMikey, -1
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object_event SPRITE_BUG_CATCHER, 7, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBug_catcherDon, -1
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object_event SPRITE_BUG_CATCHER, 7, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherDon, -1
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object_event SPRITE_YOUNGSTER, 30, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route30YoungsterScript, -1
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object_event SPRITE_MONSTER, 24, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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object_event SPRITE_MONSTER, 25, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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