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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e
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@@ -1192,8 +1192,7 @@ wMenuCursorY:: db
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wMenuCursorX:: db
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wCursorOffCharacter:: db
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wCursorCurrentTile:: dw
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wMenuBoxUse2bppFrame:: db
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ds 2
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ds 3
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wMoreMenuDataEnd::
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wOverworldDelay:: db
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@@ -1253,7 +1252,8 @@ wTextboxFrame::
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db
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wTextboxFlags::
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; bit 0: 1-frame text delay
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; bit 4: no text delay
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; bit 1: no text delay
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; bit 2: 2bpp textbox (and text)
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db
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wGBPrinterBrightness::
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; bit 0-6: brightness
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