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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e
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@@ -13,6 +13,9 @@
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StartMenu::
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call ClearMenuAndWindowData
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ld hl, wTextboxFlags
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res TEXT_2BPP_F, [hl]
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ld de, SFX_MENU
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call PlaySFX
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@@ -378,7 +381,7 @@ endr
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hlcoord 0, 13
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ld b, 3
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ld c, 8
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jp TextboxPalette
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jp TextboxAttributes1bpp
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.IsMenuAccountOn:
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ld a, [wOptions2]
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