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Create data/collision/ for tile collision-related data
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@@ -1,3 +1,4 @@
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; these blocks all use COLL_CUT_TREE in one quadrant
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CutTreeBlockPointers:
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; tileset, block list pointer
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dbw TILESET_JOHTO, .johto
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@@ -42,6 +43,8 @@ CutTreeBlockPointers:
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db $0f, $17, 0
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db -1 ; end
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; these blocks all use COLL_WHIRLPOOL in one quadrant
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WhirlpoolBlockPointers:
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dbw TILESET_JOHTO, .johto
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db -1 ; end
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