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Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
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@@ -5,7 +5,7 @@ NewPokedexEntry:
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ldh [hMapAnims], a
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call LowVolume
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call ClearBGPalettes
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call ClearTileMap
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call ClearTilemap
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call UpdateSprites
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call ClearSprites
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ld a, [wPokedexStatus]
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@@ -34,7 +34,7 @@ NewPokedexEntry:
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ret
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.ReturnFromDexRegistration:
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call ClearTileMap
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call ClearTilemap
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call LoadFontsExtra
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call LoadStandardFont
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farcall Pokedex_PlaceFrontpicTopLeftCorner
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@@ -79,7 +79,7 @@ Pokedex:
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InitPokedex:
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call ClearBGPalettes
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call ClearSprites
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call ClearTileMap
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call ClearTilemap
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call Pokedex_LoadGFX
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ld hl, wPokedexDataStart
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@@ -219,7 +219,7 @@ Pokedex_InitMainScreen:
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ldh [hBGMapMode], a
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call ClearSprites
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xor a
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hlcoord 0, 0, wAttrMap
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hlcoord 0, 0, wAttrmap
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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call ByteFill
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farcall DrawPokedexListWindow
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@@ -718,7 +718,7 @@ Pokedex_InitSearchResultsScreen:
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xor a
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ldh [hBGMapMode], a
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xor a
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hlcoord 0, 0, wAttrMap
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hlcoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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call ByteFill
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call Pokedex_SetBGMapMode4
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@@ -140,7 +140,7 @@ DrawDexEntryScreenRightEdge:
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ld [hl], $3c
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xor a
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ld b, SCREEN_HEIGHT
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hlcoord 19, 0, wAttrMap
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hlcoord 19, 0, wAttrmap
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call Bank77_FillColumn
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call WaitBGMap2
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pop hl
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