Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed

That should cause no real problems because of a range check right after
it.
This commit is contained in:
mid-kid 2020-05-27 16:59:14 +02:00
parent aae59de91e
commit 248763b238

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@ -246,7 +246,7 @@ endr
.loop3
; Choose one of the middle three Pokemon.
call Random
and NUM_GRASSMON
maskbits NUM_GRASSMON
cp 2
jr c, .loop3
cp 5