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Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
That should cause no real problems because of a range check right after it.
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@ -246,7 +246,7 @@ endr
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.loop3
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; Choose one of the middle three Pokemon.
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call Random
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and NUM_GRASSMON
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maskbits NUM_GRASSMON
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cp 2
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jr c, .loop3
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cp 5
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