Move radio channel data into data/

This commit is contained in:
Remy Oukaour 2018-01-10 11:30:12 -05:00
parent 16eb97ae9c
commit 22b607b664
7 changed files with 232 additions and 201 deletions

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@ -1,93 +1,97 @@
; PlayRadioShow arguments, RadioJumptable indexes (see engine/radio.asm)
; radio channel ids
; indexes for:
; - PlayRadioShow/RadioJumptable (see engine/radio.asm)
; - RadioChannelSongs (see data/radio/channel_music.asm)
const_def
const OAKS_POKEMON_TALK ; $00
const POKEDEX_SHOW ; $01
const POKEMON_MUSIC ; $02
const LUCKY_CHANNEL ; $03
const BUENAS_PASSWORD ; $04
const PLACES_AND_PEOPLE ; $05
const LETS_ALL_SING ; $06
const ROCKET_RADIO ; $07
const POKE_FLUTE_RADIO ; $08
const UNOWN_RADIO ; $09
const EVOLUTION_RADIO ; $0a
const OAKS_POKEMON_TALK_2 ; $0b
const OAKS_POKEMON_TALK_3 ; $0c
const OAKS_POKEMON_TALK_4 ; $0d
const OAKS_POKEMON_TALK_5 ; $0e
const OAKS_POKEMON_TALK_6 ; $0f
const OAKS_POKEMON_TALK_7 ; $10
const OAKS_POKEMON_TALK_8 ; $11
const OAKS_POKEMON_TALK_9 ; $12
const POKEDEX_SHOW_2 ; $13
const POKEDEX_SHOW_3 ; $14
const POKEDEX_SHOW_4 ; $15
const POKEDEX_SHOW_5 ; $16
const POKEMON_MUSIC_2 ; $17
const POKEMON_MUSIC_3 ; $18
const POKEMON_MUSIC_4 ; $19
const POKEMON_MUSIC_5 ; $1a
const POKEMON_MUSIC_6 ; $1b
const POKEMON_MUSIC_7 ; $1c
const LETS_ALL_SING_2 ; $1d
const LUCKY_NUMBER_SHOW_2 ; $1e
const LUCKY_NUMBER_SHOW_3 ; $1f
const LUCKY_NUMBER_SHOW_4 ; $20
const LUCKY_NUMBER_SHOW_5 ; $21
const LUCKY_NUMBER_SHOW_6 ; $22
const LUCKY_NUMBER_SHOW_7 ; $23
const LUCKY_NUMBER_SHOW_8 ; $24
const LUCKY_NUMBER_SHOW_9 ; $25
const LUCKY_NUMBER_SHOW_10 ; $26
const LUCKY_NUMBER_SHOW_11 ; $27
const LUCKY_NUMBER_SHOW_12 ; $28
const LUCKY_NUMBER_SHOW_13 ; $29
const LUCKY_NUMBER_SHOW_14 ; $2a
const LUCKY_NUMBER_SHOW_15 ; $2b
const PLACES_AND_PEOPLE_2 ; $2c
const PLACES_AND_PEOPLE_3 ; $2d
const PLACES_AND_PEOPLE_4 ; $2e
const PLACES_AND_PEOPLE_5 ; $2f
const PLACES_AND_PEOPLE_6 ; $30
const PLACES_AND_PEOPLE_7 ; $31
const ROCKET_RADIO_2 ; $32
const ROCKET_RADIO_3 ; $33
const ROCKET_RADIO_4 ; $34
const ROCKET_RADIO_5 ; $35
const ROCKET_RADIO_6 ; $36
const ROCKET_RADIO_7 ; $37
const ROCKET_RADIO_8 ; $38
const ROCKET_RADIO_9 ; $39
const ROCKET_RADIO_10 ; $3a
const OAKS_POKEMON_TALK_10 ; $3b
const OAKS_POKEMON_TALK_11 ; $3c
const OAKS_POKEMON_TALK_12 ; $3d
const OAKS_POKEMON_TALK_13 ; $3e
const OAKS_POKEMON_TALK_14 ; $3f
const BUENAS_PASSWORD_2 ; $40
const BUENAS_PASSWORD_3 ; $41
const BUENAS_PASSWORD_4 ; $42
const BUENAS_PASSWORD_5 ; $43
const BUENAS_PASSWORD_6 ; $44
const BUENAS_PASSWORD_7 ; $45
const BUENAS_PASSWORD_8 ; $46
const BUENAS_PASSWORD_9 ; $47
const BUENAS_PASSWORD_10 ; $48
const BUENAS_PASSWORD_11 ; $49
const BUENAS_PASSWORD_12 ; $4a
const BUENAS_PASSWORD_13 ; $4b
const BUENAS_PASSWORD_14 ; $4c
const BUENAS_PASSWORD_15 ; $4d
const BUENAS_PASSWORD_16 ; $4e
const BUENAS_PASSWORD_17 ; $4f
const BUENAS_PASSWORD_18 ; $50
const BUENAS_PASSWORD_19 ; $51
const BUENAS_PASSWORD_20 ; $52
const BUENAS_PASSWORD_21 ; $53
const RADIO_SCROLL ; $54
const POKEDEX_SHOW_6 ; $55
const POKEDEX_SHOW_7 ; $56
const POKEDEX_SHOW_8 ; $57
const OAKS_POKEMON_TALK ; 00
const POKEDEX_SHOW ; 01
const POKEMON_MUSIC ; 02
const LUCKY_CHANNEL ; 03
const BUENAS_PASSWORD ; 04
const PLACES_AND_PEOPLE ; 05
const LETS_ALL_SING ; 06
const ROCKET_RADIO ; 07
const POKE_FLUTE_RADIO ; 08
const UNOWN_RADIO ; 09
const EVOLUTION_RADIO ; 0a
; internal indexes for channel segments
const OAKS_POKEMON_TALK_2 ; 0b
const OAKS_POKEMON_TALK_3 ; 0c
const OAKS_POKEMON_TALK_4 ; 0d
const OAKS_POKEMON_TALK_5 ; 0e
const OAKS_POKEMON_TALK_6 ; 0f
const OAKS_POKEMON_TALK_7 ; 10
const OAKS_POKEMON_TALK_8 ; 11
const OAKS_POKEMON_TALK_9 ; 12
const POKEDEX_SHOW_2 ; 13
const POKEDEX_SHOW_3 ; 14
const POKEDEX_SHOW_4 ; 15
const POKEDEX_SHOW_5 ; 16
const POKEMON_MUSIC_2 ; 17
const POKEMON_MUSIC_3 ; 18
const POKEMON_MUSIC_4 ; 19
const POKEMON_MUSIC_5 ; 1a
const POKEMON_MUSIC_6 ; 1b
const POKEMON_MUSIC_7 ; 1c
const LETS_ALL_SING_2 ; 1d
const LUCKY_NUMBER_SHOW_2 ; 1e
const LUCKY_NUMBER_SHOW_3 ; 1f
const LUCKY_NUMBER_SHOW_4 ; 20
const LUCKY_NUMBER_SHOW_5 ; 21
const LUCKY_NUMBER_SHOW_6 ; 22
const LUCKY_NUMBER_SHOW_7 ; 23
const LUCKY_NUMBER_SHOW_8 ; 24
const LUCKY_NUMBER_SHOW_9 ; 25
const LUCKY_NUMBER_SHOW_10 ; 26
const LUCKY_NUMBER_SHOW_11 ; 27
const LUCKY_NUMBER_SHOW_12 ; 28
const LUCKY_NUMBER_SHOW_13 ; 29
const LUCKY_NUMBER_SHOW_14 ; 2a
const LUCKY_NUMBER_SHOW_15 ; 2b
const PLACES_AND_PEOPLE_2 ; 2c
const PLACES_AND_PEOPLE_3 ; 2d
const PLACES_AND_PEOPLE_4 ; 2e
const PLACES_AND_PEOPLE_5 ; 2f
const PLACES_AND_PEOPLE_6 ; 30
const PLACES_AND_PEOPLE_7 ; 31
const ROCKET_RADIO_2 ; 32
const ROCKET_RADIO_3 ; 33
const ROCKET_RADIO_4 ; 34
const ROCKET_RADIO_5 ; 35
const ROCKET_RADIO_6 ; 36
const ROCKET_RADIO_7 ; 37
const ROCKET_RADIO_8 ; 38
const ROCKET_RADIO_9 ; 39
const ROCKET_RADIO_10 ; 3a
const OAKS_POKEMON_TALK_10 ; 3b
const OAKS_POKEMON_TALK_11 ; 3c
const OAKS_POKEMON_TALK_12 ; 3d
const OAKS_POKEMON_TALK_13 ; 3e
const OAKS_POKEMON_TALK_14 ; 3f
const BUENAS_PASSWORD_2 ; 40
const BUENAS_PASSWORD_3 ; 41
const BUENAS_PASSWORD_4 ; 42
const BUENAS_PASSWORD_5 ; 43
const BUENAS_PASSWORD_6 ; 44
const BUENAS_PASSWORD_7 ; 45
const BUENAS_PASSWORD_8 ; 46
const BUENAS_PASSWORD_9 ; 47
const BUENAS_PASSWORD_10 ; 48
const BUENAS_PASSWORD_11 ; 49
const BUENAS_PASSWORD_12 ; 4a
const BUENAS_PASSWORD_13 ; 4b
const BUENAS_PASSWORD_14 ; 4c
const BUENAS_PASSWORD_15 ; 4d
const BUENAS_PASSWORD_16 ; 4e
const BUENAS_PASSWORD_17 ; 4f
const BUENAS_PASSWORD_18 ; 50
const BUENAS_PASSWORD_19 ; 51
const BUENAS_PASSWORD_20 ; 52
const BUENAS_PASSWORD_21 ; 53
const RADIO_SCROLL ; 54
const POKEDEX_SHOW_6 ; 55
const POKEDEX_SHOW_7 ; 56
const POKEDEX_SHOW_8 ; 57
; PlayRadio arguments (see engine/pokegear.asm)
const_def
@ -101,23 +105,11 @@
const MAPRADIO_LETS_ALL_SING
const MAPRADIO_ROCKET
; PasswordTable indexes (see engine/radio.asm)
const_def
const BUENA_STARTERS
const BUENA_DRINKS
const BUENA_ITEMS
const BUENA_BALLS
const BUENA_MON1
const BUENA_MON2
const BUENA_TOWNS
const BUENA_TYPES
const BUENA_MOVES
const BUENA_XITEMS
const BUENA_STATIONS
NUM_PASSWORD_CATEGORIES EQU const_value
; BuenasPasswordTable sizes (see data/radio/buenas_passwords.asm)
NUM_PASSWORD_CATEGORIES EQU 11
NUM_PASSWORDS_PER_CATEGORY EQU 3
; PasswordTable string types (see engine/radio.asm)
; GetBuenasPassword.StringFunctionJumpTable indexes (see engine/radio.asm)
const_def
const BUENA_MON
const BUENA_ITEM

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@ -0,0 +1,26 @@
BuenasPasswordTable:
; there are NUM_PASSWORD_CATEGORIES entries
dw .JohtoStarters
dw .Beverages
dw .HealingItems
dw .Balls
dw .Pokemon1
dw .Pokemon2
dw .JohtoTowns
dw .Types
dw .Moves
dw .XItems
dw .RadioStations
; string type, points, option 1, option 2, option 3
.JohtoStarters: db BUENA_MON, 10, CYNDAQUIL, TOTODILE, CHIKORITA
.Beverages: db BUENA_ITEM, 12, FRESH_WATER, SODA_POP, LEMONADE
.HealingItems: db BUENA_ITEM, 12, POTION, ANTIDOTE, PARLYZ_HEAL
.Balls: db BUENA_ITEM, 12, POKE_BALL, GREAT_BALL, ULTRA_BALL
.Pokemon1: db BUENA_MON, 10, PIKACHU, RATTATA, GEODUDE
.Pokemon2: db BUENA_MON, 10, HOOTHOOT, SPINARAK, DROWZEE
.JohtoTowns: db BUENA_STRING, 16, "NEW BARK TOWN@", "CHERRYGROVE CITY@", "AZALEA TOWN@"
.Types: db BUENA_STRING, 6, "FLYING@", "BUG@", "GRASS@"
.Moves: db BUENA_MOVE, 12, TACKLE, GROWL, MUD_SLAP
.XItems: db BUENA_ITEM, 12, X_ATTACK, X_DEFEND, X_SPEED
.RadioStations: db BUENA_STRING, 13, "#MON Talk@", "#MON Music@", "Lucky Channel@"

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@ -0,0 +1,13 @@
RadioChannelSongs:
; entries correspond to radio channel ids
dw MUSIC_POKEMON_TALK
dw MUSIC_POKEMON_CENTER
dw MUSIC_TITLE
dw MUSIC_GAME_CORNER
dw MUSIC_BUENAS_PASSWORD
dw MUSIC_VIRIDIAN_CITY
dw MUSIC_BICYCLE
dw MUSIC_ROCKET_OVERTURE
dw MUSIC_POKE_FLUTE_CHANNEL
dw MUSIC_RUINS_OF_ALPH_RADIO
dw MUSIC_LAKE_OF_RAGE_ROCKET_RADIO

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@ -0,0 +1,19 @@
; Oak's Pokémon Talk will list wild Pokémon on these maps.
OaksPkmnTalkRoutes:
map ROUTE_29
map ROUTE_46
map ROUTE_30
map ROUTE_32
map ROUTE_34
map ROUTE_35
map ROUTE_37
map ROUTE_38
map ROUTE_39
map ROUTE_42
map ROUTE_43
map ROUTE_44
map ROUTE_45
map ROUTE_36
map ROUTE_31
OaksPkmnTalkRoutesEnd

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@ -0,0 +1,26 @@
; Places and People will not describe these trainers.
PnP_HiddenPeople:
db WILL
db BRUNO
db KAREN
db KOGA
db CHAMPION
; fallthrough
PnP_HiddenPeople_BeatE4:
db BROCK
db MISTY
db LT_SURGE
db ERIKA
db JANINE
db SABRINA
db BLAINE
db BLUE
; fallthrough
PnP_HiddenPeople_BeatKanto:
db RIVAL1
db POKEMON_PROF
db CAL
db RIVAL2
db RED
db -1

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@ -0,0 +1,13 @@
; Places and People will not describe these maps.
PnP_HiddenPlaces:
map PALLET_TOWN
map ROUTE_22
map PEWTER_CITY
map CERULEAN_POLICE_STATION
map ROUTE_12
map ROUTE_11
map ROUTE_16
map ROUTE_14
map CINNABAR_POKECENTER_2F_BETA
PnP_HiddenPlacesEnd

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@ -28,6 +28,7 @@ PlayRadioShow:
jp hl
RadioJumptable:
; entries correspond to constants/radio_constants.asm
dw OaksPkmnTalk1 ; $00
dw PokedexShow1 ; $01
dw BenMonMusic1 ; $02
@ -203,11 +204,11 @@ OaksPkmnTalk4:
; Choose a random route, and a random Pokemon from that route.
.sample
call Random
and $1f
cp $f ; so wasteful
and %11111
cp (OaksPkmnTalkRoutesEnd - OaksPkmnTalkRoutes) / 2
jr nc, .sample
; We now have a number between 0 and 14.
ld hl, .routes
ld hl, OaksPkmnTalkRoutes
ld c, a
ld b, 0
add hl, bc
@ -239,14 +240,15 @@ OaksPkmnTalk4:
jr .loop
.done
; Point hl to the list of morning Pokémon., skipping percentages
rept 4
inc hl
endr
; Generate a number, either 0, 1, or 2, to choose a time of day.
.loop2
call Random
and 3
cp 3
and $3
cp DARKNESS_F
jr z, .loop2
ld bc, 2 * NUM_GRASSMON
@ -273,6 +275,7 @@ endr
ld de, wMonOrItemNameBuffer
ld bc, PKMN_NAME_LENGTH
call CopyBytes
; Now that we've chosen our wild Pokemon,
; let's recover the map index info and get its name.
pop bc
@ -289,22 +292,7 @@ endr
ld a, OAKS_POKEMON_TALK
jp PrintRadioLine
.routes
map ROUTE_29
map ROUTE_46
map ROUTE_30
map ROUTE_32
map ROUTE_34
map ROUTE_35
map ROUTE_37
map ROUTE_38
map ROUTE_39
map ROUTE_42
map ROUTE_43
map ROUTE_44
map ROUTE_45
map ROUTE_36
map ROUTE_31
INCLUDE "data/radio/oaks_pkmn_talk_routes.asm"
OaksPkmnTalk5:
ld hl, OPT_OakText2
@ -361,7 +349,7 @@ OPT_MaryText1:
OaksPkmnTalk8:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@ -473,7 +461,7 @@ OaksPkmnTalk8:
OaksPkmnTalk9:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@ -652,7 +640,7 @@ OaksPkmnTalk14:
ld hl, wRadioTextDelay
dec [hl]
ret nz
ld de, $1d
ld de, MUSIC_POKEMON_TALK
callfar RadioMusicRestartDE
ld hl, .terminator
call PrintText
@ -1146,7 +1134,7 @@ PeoplePlaces2:
PeoplePlaces3:
ld hl, PnP_Text3
call Random
cp $7b ; 48 percent
cp 49 percent - 1
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
@ -1175,15 +1163,15 @@ PeoplePlaces4: ; People
cp NUM_TRAINER_CLASSES - 1
jr nc, PeoplePlaces4
push af
ld hl, .E4Names
ld hl, PnP_HiddenPeople
ld a, [wStatusFlags]
bit 6, a ; ENGINE_CREDITS_SKIP
jr z, .ok
ld hl, .KantoLeaderNames
ld hl, PnP_HiddenPeople_BeatE4
ld a, [wKantoBadges]
cp %11111111
cp %11111111 ; all badges
jr nz, .ok
ld hl, .MiscNames
ld hl, PnP_HiddenPeople_BeatKanto
.ok
pop af
ld c, a
@ -1203,10 +1191,7 @@ PeoplePlaces4: ; People
ld a, PLACES_AND_PEOPLE_5
jp NextRadioLine
.E4Names: db WILL, BRUNO, KAREN, KOGA, CHAMPION
.KantoLeaderNames: db BROCK, MISTY, LT_SURGE, ERIKA, JANINE, SABRINA, BLAINE, BLUE
.MiscNames: db RIVAL1, POKEMON_PROF, CAL, RIVAL2, RED
db -1
INCLUDE "data/radio/pnp_hidden_people.asm"
PnP_Text4:
; @ @ @
@ -1215,7 +1200,7 @@ PnP_Text4:
PeoplePlaces5:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@ -1225,11 +1210,11 @@ PeoplePlaces5:
ld h, [hl]
ld l, a
call Random
cp $a ; 6.25 percent
cp 4 percent
ld a, PLACES_AND_PEOPLE
jr c, .ok
call Random
cp $7b ; 48 percent
cp 49 percent - 1
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
@ -1336,9 +1321,9 @@ PnP_odd:
PeoplePlaces6: ; Places
call Random
cp 9
cp (PnP_HiddenPlacesEnd - PnP_HiddenPlaces) / 2
jr nc, PeoplePlaces6
ld hl, .Maps
ld hl, PnP_HiddenPlaces
ld c, a
ld b, 0
add hl, bc
@ -1353,16 +1338,7 @@ PeoplePlaces6: ; Places
ld a, PLACES_AND_PEOPLE_7
jp NextRadioLine
.Maps:
map PALLET_TOWN
map ROUTE_22
map PEWTER_CITY
map CERULEAN_POLICE_STATION
map ROUTE_12
map ROUTE_11
map ROUTE_16
map ROUTE_14
map CINNABAR_POKECENTER_2F_BETA
INCLUDE "data/radio/pnp_hidden_places.asm"
PnP_Text5:
; @ @
@ -1371,7 +1347,7 @@ PnP_Text5:
PeoplePlaces7:
call Random
and $f
and $f ; 0-15 are all the valid indexes into .Descriptors
ld e, a
ld d, 0
ld hl, .Descriptors
@ -1386,7 +1362,7 @@ PeoplePlaces7:
ld a, PLACES_AND_PEOPLE
jr c, .ok
call Random
cp 1 + 48 percent
cp 49 percent - 1
ld a, PLACES_AND_PEOPLE_4 ; People
jr c, .ok
ld a, PLACES_AND_PEOPLE_6 ; Places
@ -1572,7 +1548,7 @@ BuenasPassword4:
ld a, [wBuenasPassword]
; If we already generated the password today, we don't need to generate a new one.
ld hl, wWeeklyFlags
bit 7, [hl]
bit 7, [hl] ; ENGINE_BUENAS_PASSWORD
jr nz, .AlreadyGotIt
; There are only 11 groups to choose from.
.greater_than_11
@ -1586,7 +1562,7 @@ BuenasPassword4:
; For each group, choose one of the three passwords.
.greater_than_three
call Random
and $3
maskbits NUM_PASSWORDS_PER_CATEGORY
cp NUM_PASSWORDS_PER_CATEGORY
jr nc, .greater_than_three
; The high nybble of wBuenasPassword will now contain the password group index, and the low nybble contains the actual password.
@ -1594,7 +1570,7 @@ BuenasPassword4:
ld [wBuenasPassword], a
; Set the flag so that we don't generate a new password this week.
ld hl, wWeeklyFlags
set 7, [hl]
set 7, [hl] ; ENGINE_BUENAS_PASSWORD
.AlreadyGotIt:
ld c, a
call GetBuenasPassword
@ -1608,7 +1584,7 @@ GetBuenasPassword:
ld a, c
swap a
and $f
ld hl, PasswordTable
ld hl, BuenasPasswordTable
ld d, 0
ld e, a
add hl, de
@ -1640,11 +1616,11 @@ GetBuenasPassword:
ret
.StringFunctionJumpTable:
dw .Mon
dw .Item
dw .Move
dw .RawString
; entries correspond to BUENA_* constants
dw .Mon ; BUENA_MON
dw .Item ; BUENA_ITEM
dw .Move ; BUENA_MOVE
dw .RawString ; BUENA_STRING
.Mon:
call .GetTheIndex
@ -1693,30 +1669,7 @@ GetBuenasPassword:
ld de, StringBuffer1
ret
PasswordTable:
dw .JohtoStarters
dw .Beverages
dw .HealingItems
dw .Balls
dw .Pokemon1
dw .Pokemon2
dw .JohtoTowns
dw .Types
dw .Moves
dw .XItems
dw .RadioStations
; string type, points, option 1, option 2, option 3
.JohtoStarters: db BUENA_MON, 10, CYNDAQUIL, TOTODILE, CHIKORITA
.Beverages: db BUENA_ITEM, 12, FRESH_WATER, SODA_POP, LEMONADE
.HealingItems: db BUENA_ITEM, 12, POTION, ANTIDOTE, PARLYZ_HEAL
.Balls: db BUENA_ITEM, 12, POKE_BALL, GREAT_BALL, ULTRA_BALL
.Pokemon1: db BUENA_MON, 10, PIKACHU, RATTATA, GEODUDE
.Pokemon2: db BUENA_MON, 10, HOOTHOOT, SPINARAK, DROWZEE
.JohtoTowns: db BUENA_STRING, 16, "NEW BARK TOWN@", "CHERRYGROVE CITY@", "AZALEA TOWN@"
.Types: db BUENA_STRING, 6, "FLYING@", "BUG@", "GRASS@"
.Moves: db BUENA_MOVE, 12, TACKLE, GROWL, MUD_SLAP
.XItems: db BUENA_ITEM, 12, X_ATTACK, X_DEFEND, X_SPEED
.RadioStations: db BUENA_STRING, 13, "#MON Talk@", "#MON Music@", "Lucky Channel@"
INCLUDE "data/radio/buenas_passwords.asm"
BuenasPassword5:
ld hl, BuenaRadioText5
@ -1738,14 +1691,14 @@ BuenasPassword7:
BuenasPasswordAfterMidnight:
push hl
ld hl, wWeeklyFlags
res 7, [hl]
res 7, [hl] ; ENGINE_BUENAS_PASSWORD
pop hl
ld a, BUENAS_PASSWORD_8
jp NextRadioLine
BuenasPassword8:
ld hl, wWeeklyFlags
res 7, [hl]
res 7, [hl] ; ENGINE_BUENAS_PASSWORD
ld hl, BuenaRadioMidnightText10
ld a, BUENAS_PASSWORD_9
jp NextRadioLine
@ -1958,18 +1911,7 @@ StartRadioStation:
callfar RadioMusicRestartDE
ret
RadioChannelSongs:
dw MUSIC_POKEMON_TALK
dw MUSIC_POKEMON_CENTER
dw MUSIC_TITLE
dw MUSIC_GAME_CORNER
dw MUSIC_BUENAS_PASSWORD
dw MUSIC_VIRIDIAN_CITY
dw MUSIC_BICYCLE
dw MUSIC_ROCKET_OVERTURE
dw MUSIC_POKE_FLUTE_CHANNEL
dw MUSIC_RUINS_OF_ALPH_RADIO
dw MUSIC_LAKE_OF_RAGE_ROCKET_RADIO
INCLUDE "data/radio/channel_music.asm"
NextRadioLine:
push af