Split generic phone caller+callee text into individual NPCs

This commit is contained in:
Rangi
2018-12-30 19:14:49 -05:00
parent d3e0eda398
commit 22657f6078
65 changed files with 5530 additions and 5531 deletions

View File

@@ -0,0 +1,64 @@
VanceLiftoffText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "become tougher."
para "We've achieved"
line "liftoff!"
done
UnknownText_0x669b2:
text "We can easily beat"
line "@"
text_ram wStringBuffer4
text "!"
para "…Huh? You too?"
line "Isn't that great?"
done
UnknownText_0x669ed:
text "But get this, a"
line "wild @"
text_ram wStringBuffer4
text_start
para "just barely eluded"
line "us."
para "I wanted to FLY"
line "after it…"
done
UnknownText_0x66a3a:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
text "."
para "You know, where I"
line "first met you?"
para "Want to battle?"
line "I'll wait here."
done
UnknownText_0x66a93:
text "OK, bye for now!"
done
VanceLookingForwardText:
text "I'll be looking"
line "forward to our"
cont "next battle!"
done
VanceHurryHurryText:
text "Oh, <PLAY_G>!"
line "Hurry, hurry!"
para "@"
text_ram wStringBuffer5
text "!"
line "FLY over now!"
done