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Split generic phone caller+callee text into individual NPCs
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64
data/phone/text/vance_caller.asm
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64
data/phone/text/vance_caller.asm
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@@ -0,0 +1,64 @@
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VanceLiftoffText:
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text "My @"
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text_ram wStringBuffer4
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text "'s"
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line "become tougher."
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para "We've achieved"
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line "liftoff!"
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done
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UnknownText_0x669b2:
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text "We can easily beat"
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line "@"
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text_ram wStringBuffer4
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text "!"
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para "…Huh? You too?"
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line "Isn't that great?"
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done
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UnknownText_0x669ed:
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text "But get this, a"
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line "wild @"
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text_ram wStringBuffer4
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text_start
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para "just barely eluded"
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line "us."
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para "I wanted to FLY"
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line "after it…"
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done
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UnknownText_0x66a3a:
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text "Right now, I'm on"
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line "@"
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text_ram wStringBuffer5
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text "."
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para "You know, where I"
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line "first met you?"
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para "Want to battle?"
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line "I'll wait here."
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done
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UnknownText_0x66a93:
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text "OK, bye for now!"
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done
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VanceLookingForwardText:
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text "I'll be looking"
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line "forward to our"
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cont "next battle!"
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done
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VanceHurryHurryText:
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text "Oh, <PLAY_G>!"
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line "Hurry, hurry!"
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para "@"
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text_ram wStringBuffer5
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text "!"
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line "FLY over now!"
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done
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