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Split generic phone caller+callee text into individual NPCs
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104
data/phone/text/tully_caller.asm
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104
data/phone/text/tully_caller.asm
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@@ -0,0 +1,104 @@
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TullyGrownText:
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text "My @"
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text_ram wStringBuffer4
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text " has"
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line "grown again."
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para "It was only about"
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line "so big when I"
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para "caught it, but now"
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line "it's way bigger."
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done
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UnknownText_0x65e42:
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text "Oh yeah, I KO'd a"
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line "wild @"
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text_ram wStringBuffer4
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text "."
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para "It was huge, like"
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line "this big even."
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para "Heh, I guess you"
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line "can't tell over"
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cont "the phone…"
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done
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UnknownText_0x65eac:
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text "Oh yeah, I lost a"
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line "wild @"
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text_ram wStringBuffer4
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text "."
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para "It was huge, like"
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line "this big even."
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para "Heh, I guess you"
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line "can't tell over"
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cont "the phone…"
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done
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UnknownText_0x65f17:
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text "We should get a"
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line "battle going!"
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para "I'll be fishing on"
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line "@"
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text_ram wStringBuffer5
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text "."
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para "Swing by if you"
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line "have the time."
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done
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UnknownText_0x65f6e:
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text "Well, I'll be"
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line "seeing you."
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done
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UnknownText_0x65f88:
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text "I picked up a good"
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line "little thing at"
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cont "the water's edge."
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para "Like I promised,"
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line "it's yours."
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para "I'll be waiting on"
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line "@"
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text_ram wStringBuffer5
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text "."
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done
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UnknownText_0x65ff2:
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text "Have I found"
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line "anything good?"
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para "Nope, not yet."
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para "It's like fishing,"
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line "you need patience."
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done
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UnknownText_0x66043:
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text "Yup, TULLY here…"
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para "<PLAY_G>? What?"
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line "You're lost?"
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para "Our battle will be"
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line "on @"
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text_ram wStringBuffer5
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text "."
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done
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UnknownText_0x66087:
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text "I've got something"
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line "good for you."
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para "Hustle over to"
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line "@"
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text_ram wStringBuffer5
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text "."
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done
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