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Split generic phone caller+callee text into individual NPCs
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130
data/phone/text/jose_caller.asm
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130
data/phone/text/jose_caller.asm
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@@ -0,0 +1,130 @@
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JoseAromaText:
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text "Hey listen, my"
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line "@"
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text_ram wStringBuffer4
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text "'s stick"
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para "has this really"
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line "delicious aroma."
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para "That aroma gets my"
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line "appetite going!"
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done
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UnknownText_0x174f90:
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text "A while ago, my"
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line "FARFETCH'D KO'd"
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cont "this @"
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text_ram wStringBuffer4
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text "."
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para "You should have"
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line "seen FARFETCH'D"
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para "wield that stick."
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line "Amazing stuff!"
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done
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UnknownText_0x174ffd:
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text "I ran into a wild"
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line "@"
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text_ram wStringBuffer4
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text "…"
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para "I was trying to"
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line "catch it, but it"
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para "took off faster"
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line "than I thought it"
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para "would. It was a"
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line "bit disappointing."
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done
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UnknownText_0x17507d:
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text "Want to battle"
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line "again?"
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para "For some reason,"
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line "my FARFETCH'D is"
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para "all worked up and"
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line "raring to go."
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para "@"
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text_ram wStringBuffer5
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text "'s"
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line "where I'm at."
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para "Keep an eye out"
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line "for me, OK?"
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done
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UnknownText_0x175106:
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text "Be seeing you!"
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done
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JoseFoundSomethingText:
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text "My FARFETCH'D had"
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line "something pretty"
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cont "in its beak."
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para "Like I promised,"
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line "you can have it."
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para "Catch up to me on"
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line "@"
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text_ram wStringBuffer5
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text ","
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para "and I'll let you"
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line "have it."
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done
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UnknownText_0x17519b:
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text "I haven't gotten"
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line "what I promised"
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cont "you yet."
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para "I'll call you as"
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line "soon as I get it,"
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para "so could you wait"
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line "a little longer?"
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done
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UnknownText_0x17520a:
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text "<PLAY_G>, could you"
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line "hurry over?"
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para "FARFETCH'D is"
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line "agitated."
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para "If you don't come"
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line "soon, it might"
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para "smack me with its"
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line "stick!"
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para "@"
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text_ram wStringBuffer5
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text "!"
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para "Please come as"
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line "soon as you can!"
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done
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UnknownText_0x17529c:
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text "What's wrong?"
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para "Don't you want"
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line "this gift?"
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para "Catch up to me on"
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line "@"
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text_ram wStringBuffer5
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text ","
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para "and I'll let you"
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line "have it."
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done
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