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Split generic phone caller+callee text into individual NPCs
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91
data/phone/text/joey_caller.asm
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91
data/phone/text/joey_caller.asm
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@@ -0,0 +1,91 @@
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JoeySharperText:
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text "My @"
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text_ram wStringBuffer4
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text "'s"
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line "looking sharper"
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cont "than before!"
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para "I doubt there's a"
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line "#MON as cool as"
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para "this guy in your"
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line "party!"
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done
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UnknownText_0x175591:
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text "Oh yeah, I took"
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line "down a @"
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text_ram wStringBuffer4
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text_start
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para "in the wild the"
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line "other day."
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para "It was a cakewalk."
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line "Well, I guess it"
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para "can't be helped,"
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line "us being so tough."
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done
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UnknownText_0x175611:
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text "Oh yeah, I saw a"
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line "wild @"
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text_ram wStringBuffer4
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text "!"
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para "I thought about"
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line "going for it, but"
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para "I decided to work"
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line "with my one-and-"
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para "only right to the"
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line "extreme end."
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done
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UnknownText_0x175693:
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text "Let's get together"
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line "and battle!"
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para "I promise things"
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line "will be different!"
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para "@"
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text_ram wStringBuffer5
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text "'s"
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line "where I'll be."
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para "Give me a shout"
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line "when you come."
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done
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UnknownText_0x17570a:
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text "All right. Later!"
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done
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UnknownText_0x17571d:
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text "I'm checking out"
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line "@"
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text_ram wStringBuffer4
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text "'s moves"
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para "and devising some"
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line "strategies."
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para "When I come up"
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line "with a good one,"
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cont "let's battle!"
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done
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UnknownText_0x175786:
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text "What's keeping"
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line "you, <PLAYER>!"
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para "Let's get down and"
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line "battle already!"
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para "I'm waiting on"
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line "@"
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text_ram wStringBuffer5
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text "!"
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done
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