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Split generic phone caller+callee text into individual NPCs
This commit is contained in:
71
data/phone/text/jack_callee.asm
Normal file
71
data/phone/text/jack_callee.asm
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@@ -0,0 +1,71 @@
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UnknownText_0x1b4dc5:
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text "Hello. This is"
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line "@"
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text_ram wStringBuffer3
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text "…"
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para "Good morning,"
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line "<PLAY_G>!"
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done
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UnknownText_0x1b4ded:
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text "Hello. This is"
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line "@"
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text_ram wStringBuffer3
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text "…"
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para "How's it going,"
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line "<PLAY_G>?"
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done
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UnknownText_0x1b4e16:
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text "Hello. This is"
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line "@"
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text_ram wStringBuffer3
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text "…"
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para "Good evening,"
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line "<PLAY_G>!"
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done
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UnknownText_0x1b4e3e:
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text "<PLAY_G>, good"
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line "morning!"
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para "It's me, @"
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text_ram wStringBuffer3
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text "."
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line "How are you doing?"
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done
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UnknownText_0x1b4e72:
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text "<PLAY_G>, howdy!"
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para "It's me, @"
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text_ram wStringBuffer3
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text "."
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line "Isn't it nice out?"
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done
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UnknownText_0x1b4e9e:
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text "<PLAY_G>, good"
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line "evening!"
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para "It's me, @"
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text_ram wStringBuffer3
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text "."
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line "Got a minute?"
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done
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UnknownText_0x1b4ecd:
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text "How are your"
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line "#MON doing?"
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para "My @"
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text_ram wStringBuffer4
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text " is"
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line "so curious, it's a"
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para "problem. Maybe"
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line "it's like me…"
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done
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