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Split generic phone caller+callee text into individual NPCs
This commit is contained in:
59
data/phone/text/huey_callee.asm
Normal file
59
data/phone/text/huey_callee.asm
Normal file
@@ -0,0 +1,59 @@
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UnknownText_0x1b5073:
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text "Yeah, this is"
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line "@"
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text_ram wStringBuffer3
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text "."
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para "Huh? What's up,"
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line "<PLAYER>?"
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done
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UnknownText_0x1b509b:
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text "Yeah, this is"
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line "@"
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text_ram wStringBuffer3
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text "."
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para "Huh? What's up"
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line "<PLAYER>?"
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done
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UnknownText_0x1b50c2:
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text "Yeah, this is"
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line "@"
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text_ram wStringBuffer3
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text "."
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para "Huh? What's up"
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line "<PLAYER>?"
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done
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UnknownText_0x1b50e9:
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text "Yo, <PLAYER>!"
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line "You awake?"
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para "It's me, @"
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text_ram wStringBuffer3
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text "!"
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line "How's it going?"
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done
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UnknownText_0x1b511a:
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text "Yo, <PLAYER>! You"
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line "free right now?"
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para "It's me, @"
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text_ram wStringBuffer3
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text "!"
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line "How's it going?"
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done
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UnknownText_0x1b5154:
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text "Yo, <PLAYER>!"
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line "Were you asleep?"
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para "It's me, @"
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text_ram wStringBuffer3
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text "!"
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line "How's it going?"
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done
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