Split generic phone caller+callee text into individual NPCs

This commit is contained in:
Rangi
2018-12-30 19:14:49 -05:00
parent d3e0eda398
commit 22657f6078
65 changed files with 5530 additions and 5531 deletions

View File

@@ -0,0 +1,67 @@
UnknownText_0x6717a:
text_ram wStringBuffer3
text "'s @"
text_ram wStringBuffer4
text_start
line "is much stronger"
cont "than before!"
done
UnknownText_0x671a4:
text "And, and…"
line "I just battled and"
cont "beat @"
text_ram wStringBuffer4
text "!"
para "I've raised my"
line "#MON properly!"
done
UnknownText_0x671eb:
text "But, but…"
para "A wild @"
text_ram wStringBuffer4
text_start
line "got away from me"
para "again. It's just"
line "not fair!"
done
UnknownText_0x6722e:
text "I'm ERIN. Want to"
line "battle me again?"
para "I won't lose this"
line "time!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
UnknownText_0x67281:
text "See you. Bye-bye!"
done
ErinWorkingHardText:
text "I'm working hard"
line "to raise my"
cont "#MON!"
para "Come back for"
line "another battle!"
done
ErinComeBattleText:
text "Oh, <PLAY_G>!"
line "Come battle ERIN!"
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done