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Split generic phone caller+callee text into individual NPCs
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98
data/phone/text/beth_caller.asm
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98
data/phone/text/beth_caller.asm
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@@ -0,0 +1,98 @@
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UnknownText_0x174c7f:
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text "Do you remember my"
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line "sweet @"
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text_ram wStringBuffer4
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text "?"
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para "@"
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text_ram wStringBuffer4
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text " runs"
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line "very fast."
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para "It's exhilarating"
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line "to ride on its"
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para "back when it"
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line "really gets going."
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done
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UnknownText_0x174cf6:
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text "Oh, have you ever"
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line "seen a @"
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text_ram wStringBuffer4
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text_start
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cont "before?"
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para "I just battled"
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line "one…"
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para "It was much faster"
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line "than I expected."
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para "I was a little"
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line "shocked."
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para "I still won, of"
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line "course."
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done
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UnknownText_0x174d86:
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text "Oh, I just saw a"
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line "wild @"
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text_ram wStringBuffer4
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text "."
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para "I was trying to"
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line "catch it when I"
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para "noticed that I was"
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line "all out of #"
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cont "BALLS."
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para "If you don't check"
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line "your items, you"
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para "may run out at the"
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line "worst time."
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para "I hope you learn"
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line "from my mistake."
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done
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UnknownText_0x174e4e:
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text "Do you want to"
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line "battle? I'm going"
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cont "to win this time!"
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para "I'll be waiting"
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line "for you around"
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para "@"
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text_ram wStringBuffer5
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text "."
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line "Look for me, OK?"
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done
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UnknownText_0x174eb7:
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text "OK, bye-bye!"
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done
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UnknownText_0x174ec5:
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text "Let's battle again"
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line "sometime!"
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done
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BethForgetDealText:
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text "Um… <PLAY_G>?"
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line "What's wrong?"
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para "Did you forget our"
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line "deal?"
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para "@"
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text_ram wStringBuffer5
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text "."
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para "That's where I'm"
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line "waiting."
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done
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