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More miscellaneous fixes (see #709)
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@@ -59,9 +59,9 @@ AreYouABoyOrAreYouAGirlText:
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InitGenderScreen:
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ld a, $10
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ld [wMusicFade], a
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ld a, MUSIC_NONE
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ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
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ld a, $0
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ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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ld c, 8
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call DelayFrames
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@@ -1206,7 +1206,7 @@ TitleScreenMain:
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inc [hl]
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; Fade out the title screen music
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xor a
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xor a ; MUSIC_NONE
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ld [wMusicFadeID], a
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ld [wMusicFadeID + 1], a
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ld hl, wMusicFade
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@@ -1,21 +1,34 @@
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; GetOptionPointer.Pointers indexes
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const_def
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const OPT_TEXT_SPEED ; 0
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const OPT_BATTLE_SCENE ; 1
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const OPT_BATTLE_STYLE ; 2
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const OPT_SOUND ; 3
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const OPT_PRINT ; 4
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const OPT_MENU_ACCOUNT ; 5
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const OPT_FRAME ; 6
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const OPT_CANCEL ; 7
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NUM_OPTIONS EQU const_value ; 8
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_OptionsMenu:
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ld hl, hInMenu
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ld a, [hl]
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push af
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ld [hl], $1
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ld [hl], TRUE
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call ClearBGPalettes
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hlcoord 0, 0
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ld b, 16
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ld c, 18
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ld b, SCREEN_HEIGHT - 2
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ld c, SCREEN_WIDTH - 2
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call Textbox
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hlcoord 2, 2
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ld de, StringOptions
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call PlaceString
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xor a
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ld [wJumptableIndex], a
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ld c, $6 ; number of items on the menu minus 1 (for cancel)
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.print_text_loop ; this next will display the settings of each option when the menu is opened
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; display the settings of each option when the menu is opened
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ld c, NUM_OPTIONS - 2 ; omit frame type, the last option
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.print_text_loop
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push bc
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xor a
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ldh [hJoyLast], a
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@@ -25,8 +38,8 @@ _OptionsMenu:
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inc [hl]
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dec c
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jr nz, .print_text_loop
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call UpdateFrame ; display the frame type
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call UpdateFrame
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xor a
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ld [wJumptableIndex], a
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inc a
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@@ -78,8 +91,8 @@ StringOptions:
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db "CANCEL@"
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GetOptionPointer:
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ld a, [wJumptableIndex] ; load the cursor position to a
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ld e, a ; copy it to de
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ld a, [wJumptableIndex]
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ld e, a
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ld d, 0
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ld hl, .Pointers
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add hl, de
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@@ -87,9 +100,10 @@ GetOptionPointer:
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl ; jump to the code of the current highlighted item
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jp hl
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.Pointers:
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; entries correspond to OPT_* constants
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dw Options_TextSpeed
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dw Options_BattleScene
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dw Options_BattleStyle
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@@ -346,7 +360,7 @@ Options_Print:
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ld [wGBPrinterBrightness], a
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.NonePressed:
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ld b, $0
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ld b, 0
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ld hl, .Strings
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add hl, bc
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add hl, bc
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@@ -500,17 +514,17 @@ OptionsControl:
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ret
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.DownPressed:
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ld a, [hl] ; load the cursor position to a
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cp $7 ; maximum number of items in option menu
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jr nz, .CheckFive
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ld [hl], $0
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ld a, [hl]
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cp OPT_CANCEL ; maximum option index
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jr nz, .CheckMenuAccount
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ld [hl], OPT_TEXT_SPEED ; first option
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scf
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ret
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.CheckFive: ; I have no idea why this exists...
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cp $5
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.CheckMenuAccount: ; I have no idea why this exists...
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cp OPT_MENU_ACCOUNT
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jr nz, .Increase
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ld [hl], $5
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ld [hl], OPT_MENU_ACCOUNT
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.Increase:
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inc [hl]
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@@ -519,16 +533,18 @@ OptionsControl:
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.UpPressed:
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ld a, [hl]
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cp $6
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jr nz, .NotSix
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ld [hl], $5 ; Another thing where I'm not sure why it exists
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; Another thing where I'm not sure why it exists
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cp OPT_FRAME
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jr nz, .NotFrame
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ld [hl], OPT_MENU_ACCOUNT
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scf
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ret
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.NotSix:
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and a
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.NotFrame:
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and a ; OPT_TEXT_SPEED, minimum option index
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jr nz, .Decrease
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ld [hl], $8 ; number of option items +1
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ld [hl], NUM_OPTIONS ; decrements to OPT_CANCEL, maximum option index
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.Decrease:
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dec [hl]
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@@ -538,7 +554,7 @@ OptionsControl:
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Options_UpdateCursorPosition:
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hlcoord 1, 1
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ld de, SCREEN_WIDTH
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ld c, $10
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ld c, SCREEN_HEIGHT - 2
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.loop
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ld [hl], " "
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add hl, de
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