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HELD_TRADE_EVOLVE -> HELD_FLINCH
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either.
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@@ -78,7 +78,7 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommand_Spite ; 35c0f
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dw BattleCommand_FalseSwipe ; 35c94
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dw BattleCommand_HealBell ; 35cc9
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dw BattleCommand_KingsRock ; 36ac9
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dw BattleCommand_HeldFlinch ; 36ac9
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dw BattleCommand_TripleKick ; 346b2
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dw BattleCommand_KickCounter ; 346cd
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dw BattleCommand_Thief ; 37492
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@@ -7184,7 +7184,7 @@ CheckOpponentWentFirst: ; 36abf
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; 36ac9
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BattleCommand_KingsRock: ; 36ac9
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BattleCommand_HeldFlinch: ; 36ac9
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; kingsrock
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ld a, [AttackMissed]
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@@ -7193,7 +7193,7 @@ BattleCommand_KingsRock: ; 36ac9
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call GetUserItem
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ld a, b
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cp HELD_TRADE_EVOLVE ; Only King's Rock has this effect
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cp HELD_FLINCH
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ret nz
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call CheckSubstituteOpp
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