HELD_TRADE_EVOLVE -> HELD_FLINCH

This item effect effectively causes the target to flinch (sometimes).
It's not exclusive to trade evolve items in later generations either.
This commit is contained in:
mid-kid
2017-12-13 15:22:01 +01:00
parent d787c66374
commit 21607bdd1f
4 changed files with 5 additions and 5 deletions

View File

@@ -78,7 +78,7 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_Spite ; 35c0f
dw BattleCommand_FalseSwipe ; 35c94
dw BattleCommand_HealBell ; 35cc9
dw BattleCommand_KingsRock ; 36ac9
dw BattleCommand_HeldFlinch ; 36ac9
dw BattleCommand_TripleKick ; 346b2
dw BattleCommand_KickCounter ; 346cd
dw BattleCommand_Thief ; 37492

View File

@@ -7184,7 +7184,7 @@ CheckOpponentWentFirst: ; 36abf
; 36ac9
BattleCommand_KingsRock: ; 36ac9
BattleCommand_HeldFlinch: ; 36ac9
; kingsrock
ld a, [AttackMissed]
@@ -7193,7 +7193,7 @@ BattleCommand_KingsRock: ; 36ac9
call GetUserItem
ld a, b
cp HELD_TRADE_EVOLVE ; Only King's Rock has this effect
cp HELD_FLINCH
ret nz
call CheckSubstituteOpp