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Fix misnamed character codes
Some character codes were erroneously named after their text command counterparts. This has caused a lot of confusion with naming their functions and with other things. I've also removed the `dict2` macro and expanded the `dict` macro. This really isn't something we should be doing for macros but I can't deny it looks a lot neater than repeated code.
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@@ -61,20 +61,20 @@ _OptionsMenu:
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ret
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StringOptions:
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db "TEXT SPEED<LNBRK>"
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db " :<LNBRK>"
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db "BATTLE SCENE<LNBRK>"
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db " :<LNBRK>"
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db "BATTLE STYLE<LNBRK>"
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db " :<LNBRK>"
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db "SOUND<LNBRK>"
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db " :<LNBRK>"
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db "PRINT<LNBRK>"
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db " :<LNBRK>"
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db "MENU ACCOUNT<LNBRK>"
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db " :<LNBRK>"
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db "FRAME<LNBRK>"
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db " :TYPE<LNBRK>"
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db "TEXT SPEED<LF>"
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db " :<LF>"
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db "BATTLE SCENE<LF>"
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db " :<LF>"
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db "BATTLE STYLE<LF>"
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db " :<LF>"
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db "SOUND<LF>"
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db " :<LF>"
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db "PRINT<LF>"
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db " :<LF>"
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db "MENU ACCOUNT<LF>"
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db " :<LF>"
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db "FRAME<LF>"
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db " :TYPE<LF>"
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db "CANCEL@"
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GetOptionPointer:
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