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@@ -1,4 +1,4 @@
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_AnimateTileset:: ; fc000
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_AnimateTileset::
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; Iterate over a given pointer array of
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; animation functions (one per frame).
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@@ -32,7 +32,6 @@ _AnimateTileset:: ; fc000
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ld l, a
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jp hl
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; fc01b
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Tileset0Anim: ; 0xfc01b
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TilesetJohtoModernAnim: ; 0xfc01b
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@@ -290,26 +289,24 @@ TilesetAerodactylWordRoomAnim: ; 0xfc2e7
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dw NULL, DoneTileAnimation
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; 0xfc2fb
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DoneTileAnimation: ; fc2fb
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DoneTileAnimation:
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; Reset the animation command loop.
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xor a
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ld [hTileAnimFrame], a
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WaitTileAnimation: ; fc2fe
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WaitTileAnimation:
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; Do nothing this frame.
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ret
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; fc2ff
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StandingTileFrame8: ; fc2ff
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StandingTileFrame8:
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ld a, [wTileAnimationTimer]
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inc a
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and %111
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ld [wTileAnimationTimer], a
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ret
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; fc309
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ScrollTileRightLeft: ; fc309
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ScrollTileRightLeft:
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; Scroll right for 4 ticks, then left for 4 ticks.
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ld a, [wTileAnimationTimer]
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inc a
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@@ -318,9 +315,8 @@ ScrollTileRightLeft: ; fc309
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and %100
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jr nz, ScrollTileLeft
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jr ScrollTileRight
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; fc318
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ScrollTileUpDown: ; fc318
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ScrollTileUpDown:
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; Scroll up for 4 ticks, then down for 4 ticks.
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ld a, [wTileAnimationTimer]
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inc a
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@@ -329,9 +325,8 @@ ScrollTileUpDown: ; fc318
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and %100
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jr nz, ScrollTileDown
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jr ScrollTileUp
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; fc327
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ScrollTileLeft: ; fc327
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ScrollTileLeft:
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ld h, d
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ld l, e
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ld c, 4
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@@ -344,9 +339,8 @@ endr
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dec c
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jr nz, .loop
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ret
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; fc33b
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ScrollTileRight: ; fc33b
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ScrollTileRight:
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ld h, d
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ld l, e
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ld c, 4
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@@ -359,9 +353,8 @@ endr
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dec c
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jr nz, .loop
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ret
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; fc34f
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ScrollTileUp: ; fc34f
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ScrollTileUp:
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ld h, d
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ld l, e
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ld d, [hl]
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@@ -386,9 +379,8 @@ ScrollTileUp: ; fc34f
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dec a
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jr nz, .loop
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ret
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; fc36a
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ScrollTileDown: ; fc36a
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ScrollTileDown:
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ld h, d
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ld l, e
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ld de, TILE_WIDTH * 2 - 2
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@@ -415,10 +407,9 @@ ScrollTileDown: ; fc36a
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dec a
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jr nz, .loop
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ret
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; fc387
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AnimateFountain: ; fc387
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AnimateFountain:
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ld hl, sp+0
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ld b, h
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ld c, l
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@@ -454,10 +445,9 @@ AnimateFountain: ; fc387
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.frame3 INCBIN "gfx/tilesets/fountain/3.2bpp"
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.frame4 INCBIN "gfx/tilesets/fountain/4.2bpp"
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.frame5 INCBIN "gfx/tilesets/fountain/5.2bpp"
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; fc402
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AnimateWaterTile: ; fc402
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AnimateWaterTile:
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; Draw a water tile for the current frame in VRAM tile at de.
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; Save sp in bc (see WriteTile).
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@@ -488,14 +478,12 @@ AnimateWaterTile: ; fc402
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ld h, d
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jp WriteTile
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; fc41c
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WaterTileFrames: ; fc41c
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WaterTileFrames:
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INCBIN "gfx/tilesets/water/water.2bpp"
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; fc45c
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ForestTreeLeftAnimation: ; fc45c
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ForestTreeLeftAnimation:
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ld hl, sp+0
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ld b, h
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ld c, l
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@@ -523,21 +511,18 @@ ForestTreeLeftAnimation: ; fc45c
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ld sp, hl
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ld hl, vTiles2 tile $0c
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jp WriteTile
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; fc484
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ForestTreeLeftFrames: ; fc484
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ForestTreeLeftFrames:
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INCBIN "gfx/tilesets/forest-tree/1.2bpp"
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INCBIN "gfx/tilesets/forest-tree/2.2bpp"
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; fc4a4
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ForestTreeRightFrames: ; fc4a4
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ForestTreeRightFrames:
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INCBIN "gfx/tilesets/forest-tree/3.2bpp"
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INCBIN "gfx/tilesets/forest-tree/4.2bpp"
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; fc4c4
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ForestTreeRightAnimation: ; fc4c4
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ForestTreeRightAnimation:
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ld hl, sp+0
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ld b, h
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ld c, l
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@@ -569,10 +554,9 @@ ForestTreeRightAnimation: ; fc4c4
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ld sp, hl
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ld hl, vTiles2 tile $0f
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jp WriteTile
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; fc4f2
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ForestTreeLeftAnimation2: ; fc4f2
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ForestTreeLeftAnimation2:
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ld hl, sp+0
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ld b, h
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ld c, l
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@@ -601,10 +585,9 @@ ForestTreeLeftAnimation2: ; fc4f2
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ld sp, hl
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ld hl, vTiles2 tile $0c
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jp WriteTile
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; fc51c
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ForestTreeRightAnimation2: ; fc51c
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ForestTreeRightAnimation2:
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ld hl, sp+0
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ld b, h
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ld c, l
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@@ -637,10 +620,9 @@ ForestTreeRightAnimation2: ; fc51c
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ld sp, hl
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ld hl, vTiles2 tile $0f
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jp WriteTile
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; fc54c
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GetForestTreeFrame: ; fc54c
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GetForestTreeFrame:
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; Return 0 if a is even, or 2 if odd.
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and a
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jr z, .even
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@@ -663,10 +645,9 @@ GetForestTreeFrame: ; fc54c
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.even
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xor a
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ret
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; fc56d
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AnimateFlowerTile: ; fc56d
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AnimateFlowerTile:
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; No parameters.
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; Save sp in bc (see WriteTile).
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@@ -694,17 +675,15 @@ AnimateFlowerTile: ; fc56d
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ld hl, vTiles2 tile $03
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jp WriteTile
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; fc58c
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FlowerTileFrames: ; fc58c
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FlowerTileFrames:
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INCBIN "gfx/tilesets/flower/dmg_1.2bpp"
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INCBIN "gfx/tilesets/flower/cgb_1.2bpp"
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INCBIN "gfx/tilesets/flower/dmg_2.2bpp"
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INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
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; fc5cc
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LavaBubbleAnim1: ; fc5cc
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LavaBubbleAnim1:
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; Splash in the bottom-right corner of the fountain.
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ld hl, sp+0
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ld b, h
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@@ -723,10 +702,9 @@ LavaBubbleAnim1: ; fc5cc
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ld sp, hl
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ld hl, vTiles2 tile $5b
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jp WriteTile
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; fc5eb
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LavaBubbleAnim2: ; fc5eb
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LavaBubbleAnim2:
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; Splash in the top-left corner of the fountain.
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ld hl, sp+0
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ld b, h
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@@ -743,18 +721,16 @@ LavaBubbleAnim2: ; fc5eb
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ld sp, hl
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ld hl, vTiles2 tile $38
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jp WriteTile
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; fc605
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LavaBubbleFrames: ; fc605
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LavaBubbleFrames:
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INCBIN "gfx/tilesets/lava/1.2bpp"
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INCBIN "gfx/tilesets/lava/2.2bpp"
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INCBIN "gfx/tilesets/lava/3.2bpp"
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INCBIN "gfx/tilesets/lava/4.2bpp"
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; fc645
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AnimateTowerPillarTile: ; fc645
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AnimateTowerPillarTile:
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; Read from struct at de:
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; Destination (VRAM)
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; Address of the first tile in the frame array
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@@ -799,17 +775,15 @@ AnimateTowerPillarTile: ; fc645
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.frames
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db $00, $10, $20, $30, $40, $30, $20, $10
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; fc673
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StandingTileFrame: ; fc673
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StandingTileFrame:
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ld hl, wTileAnimationTimer
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inc [hl]
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ret
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; fc678
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AnimateWhirlpoolTile: ; fc678
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AnimateWhirlpoolTile:
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; Update whirlpool tile using struct at de.
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; Struct:
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@@ -852,10 +826,9 @@ AnimateWhirlpoolTile: ; fc678
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ld h, d
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jr WriteTile
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; fc696
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WriteTileFromBuffer: ; fc696
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WriteTileFromBuffer:
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; Write tiledata at wTileAnimBuffer to de.
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; wTileAnimBuffer is loaded to sp for WriteTile.
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@@ -869,10 +842,9 @@ WriteTileFromBuffer: ; fc696
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ld h, d
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ld l, e
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jr WriteTile
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; fc6a2
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WriteTileToBuffer: ; fc6a2
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WriteTileToBuffer:
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; Write tiledata de to wTileAnimBuffer.
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; de is loaded to sp for WriteTile.
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@@ -888,7 +860,7 @@ WriteTileToBuffer: ; fc6a2
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; fallthrough
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WriteTile: ; fc6ac
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WriteTile:
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; Write one 8x8 tile ($10 bytes) from sp to hl.
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; Warning: sp is saved in bc so we can abuse pop.
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@@ -912,10 +884,9 @@ endr
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ld l, c
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ld sp, hl
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ret
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; fc6d7
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TileAnimationPalette: ; fc6d7
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TileAnimationPalette:
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; Transition between color values 0-2 for color 0 in palette 3.
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; No palette changes on DMG.
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@@ -978,10 +949,9 @@ TileAnimationPalette: ; fc6d7
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pop af
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ld [rSVBK], a
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ret
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; fc71e
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FlickeringCaveEntrancePalette: ; fc71e
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FlickeringCaveEntrancePalette:
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; No palette changes on DMG.
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ld a, [hCGB]
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and a
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@@ -1020,7 +990,6 @@ FlickeringCaveEntrancePalette: ; fc71e
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pop af
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ld [rSVBK], a
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ret
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; fc750
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TowerPillarTilePointer1: dw vTiles2 tile $2d, TowerPillarTile1
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@@ -1044,17 +1013,14 @@ TowerPillarTile7: INCBIN "gfx/tilesets/tower-pillar/7.2bpp"
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TowerPillarTile8: INCBIN "gfx/tilesets/tower-pillar/8.2bpp"
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TowerPillarTile9: INCBIN "gfx/tilesets/tower-pillar/9.2bpp"
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TowerPillarTile10: INCBIN "gfx/tilesets/tower-pillar/10.2bpp"
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; fca98
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WhirlpoolFrames1: dw vTiles2 tile $32, WhirlpoolTiles1
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WhirlpoolFrames2: dw vTiles2 tile $33, WhirlpoolTiles2
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WhirlpoolFrames3: dw vTiles2 tile $42, WhirlpoolTiles3
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WhirlpoolFrames4: dw vTiles2 tile $43, WhirlpoolTiles4
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; fcaa8
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WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp"
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WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp"
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WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp"
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WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp"
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; fcba8
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