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@@ -1,4 +1,4 @@
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BattleCommand_Attract: ; 377ce
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BattleCommand_Attract:
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; attract
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ld a, [wAttackMissed]
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and a
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@@ -21,10 +21,9 @@ BattleCommand_Attract: ; 377ce
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.failed
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jp FailMove
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; 377f5
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CheckOppositeGender: ; 377f5
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CheckOppositeGender:
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ld a, MON_SPECIES
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call BattlePartyAttr
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ld a, [hl]
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@@ -76,4 +75,3 @@ CheckOppositeGender: ; 377f5
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.genderless_samegender
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scf
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ret
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; 3784b
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@@ -1,4 +1,4 @@
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BattleCommand_BatonPass: ; 379c9
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BattleCommand_BatonPass:
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; batonpass
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ld a, [hBattleTurn]
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@@ -81,10 +81,9 @@ BattleCommand_BatonPass: ; 379c9
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jr ResetBatonPassStatus
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; 37a67
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BatonPass_LinkPlayerSwitch: ; 37a67
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BatonPass_LinkPlayerSwitch:
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ld a, [wLinkMode]
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and a
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ret z
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@@ -101,10 +100,9 @@ BatonPass_LinkPlayerSwitch: ; 37a67
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ld [wBattlePlayerAction], a
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ret
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; 37a82
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BatonPass_LinkEnemySwitch: ; 37a82
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BatonPass_LinkEnemySwitch:
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ld a, [wLinkMode]
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and a
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ret z
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@@ -129,17 +127,15 @@ BatonPass_LinkEnemySwitch: ; 37a82
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.switch
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jp CloseWindow
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; 37aab
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FailedBatonPass: ; 37aab
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FailedBatonPass:
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call AnimateFailedMove
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jp PrintButItFailed
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; 37ab1
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ResetBatonPassStatus: ; 37ab1
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ResetBatonPassStatus:
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; Reset status changes that aren't passed by Baton Pass.
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; Nightmare isn't passed.
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@@ -178,10 +174,9 @@ ResetBatonPassStatus: ; 37ab1
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ld [wEnemyWrapCount], a
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ret
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; 37ae9
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CheckAnyOtherAlivePartyMons: ; 37ae9
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CheckAnyOtherAlivePartyMons:
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ld hl, wPartyMon1HP
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ld a, [wPartyCount]
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ld d, a
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@@ -189,10 +184,9 @@ CheckAnyOtherAlivePartyMons: ; 37ae9
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ld e, a
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jr CheckAnyOtherAliveMons
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; 37af6
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CheckAnyOtherAliveEnemyMons: ; 37af6
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CheckAnyOtherAliveEnemyMons:
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ld hl, wOTPartyMon1HP
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ld a, [wOTPartyCount]
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ld d, a
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@@ -200,9 +194,8 @@ CheckAnyOtherAliveEnemyMons: ; 37af6
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ld e, a
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; fallthrough
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; 37b01
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CheckAnyOtherAliveMons: ; 37b01
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CheckAnyOtherAliveMons:
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; Check for nonzero HP starting from partymon
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; HP at hl for d partymons, besides current mon e.
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@@ -238,4 +231,3 @@ CheckAnyOtherAliveMons: ; 37b01
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and a
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ret
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; 37b1d
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@@ -1,4 +1,4 @@
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BattleCommand_BeatUp: ; 35461
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BattleCommand_BeatUp:
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; beatup
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call ResetDamage
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@@ -193,17 +193,15 @@ BattleCommand_BeatUp: ; 35461
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ld d, a
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ret
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; 355b0
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.beatup_fail ; 355b0
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.beatup_fail
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ld b, buildopponentrage_command
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jp SkipToBattleCommand
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; 355b5
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BattleCommand_BeatUpFailText: ; 355b5
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BattleCommand_BeatUpFailText:
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; beatupfailtext
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ld a, [wBeatUpHitAtLeastOnce]
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@@ -212,10 +210,9 @@ BattleCommand_BeatUpFailText: ; 355b5
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jp PrintButItFailed
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; 355bd
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GetBeatupMonLocation: ; 355bd
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GetBeatupMonLocation:
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push bc
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ld c, a
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ld b, 0
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@@ -1,4 +1,4 @@
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BattleCommand_BellyDrum: ; 37c1a
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BattleCommand_BellyDrum:
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; bellydrum
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; This command is buggy because it raises the user's attack
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; before checking that it has enough HP to use the move.
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@@ -33,4 +33,3 @@ BattleCommand_BellyDrum: ; 37c1a
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call AnimateFailedMove
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jp PrintButItFailed
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; 37c55
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@@ -1,4 +1,4 @@
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BattleCommand_StoreEnergy: ; 36671
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BattleCommand_StoreEnergy:
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; storeenergy
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ld a, BATTLE_VARS_SUBSTATUS3
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@@ -69,10 +69,9 @@ BattleCommand_StoreEnergy: ; 36671
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call StdBattleTextBox
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jp EndMoveEffect
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; 366e5
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BattleCommand_UnleashEnergy: ; 366e5
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BattleCommand_UnleashEnergy:
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; unleashenergy
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ld de, wPlayerDamageTaken
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@@ -102,4 +101,3 @@ BattleCommand_UnleashEnergy: ; 366e5
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call AnimateCurrentMove
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jp EndMoveEffect
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; 3671a
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@@ -1,4 +1,4 @@
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BattleCommand_Conversion: ; 3707f
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BattleCommand_Conversion:
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; conversion
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ld hl, wBattleMonMoves
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@@ -95,4 +95,3 @@ BattleCommand_Conversion: ; 3707f
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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; 3710e
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@@ -1,4 +1,4 @@
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BattleCommand_Conversion2: ; 359e6
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BattleCommand_Conversion2:
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; conversion2
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ld a, [wAttackMissed]
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@@ -63,4 +63,3 @@ BattleCommand_Conversion2: ; 359e6
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.failed
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jp FailMove
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; 35a53
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@@ -1,4 +1,4 @@
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BattleCommand_Counter: ; 35813
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BattleCommand_Counter:
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; counter
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ld a, 1
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@@ -57,4 +57,3 @@ BattleCommand_Counter: ; 35813
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ld [wAttackMissed], a
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ret
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; 35864
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@@ -1,4 +1,4 @@
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BattleCommand_Curse: ; 37588
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BattleCommand_Curse:
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; curse
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ld de, wBattleMonType1
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@@ -94,4 +94,3 @@ BattleCommand_Curse: ; 37588
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call AnimateFailedMove
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ld hl, WontRiseAnymoreText
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jp StdBattleTextBox
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; 37618
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@@ -1,4 +1,4 @@
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BattleCommand_DestinyBond: ; 35bff
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BattleCommand_DestinyBond:
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; destinybond
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ld a, BATTLE_VARS_SUBSTATUS5
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@@ -8,4 +8,3 @@ BattleCommand_DestinyBond: ; 35bff
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ld hl, DestinyBondEffectText
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jp StdBattleTextBox
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; 35c0f
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@@ -1,4 +1,4 @@
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BattleCommand_Disable: ; 36fed
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BattleCommand_Disable:
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; disable
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ld a, [wAttackMissed]
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@@ -71,4 +71,3 @@ BattleCommand_Disable: ; 36fed
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.failed
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jp FailMove
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; 3705c
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@@ -1,4 +1,4 @@
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BattleCommand_Encore: ; 35864
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BattleCommand_Encore:
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; encore
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ld hl, wEnemyMonMoves
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@@ -119,4 +119,3 @@ BattleCommand_Encore: ; 35864
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.failed
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jp PrintDidntAffect2
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; 35926
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@@ -1,4 +1,4 @@
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BattleCommand_Endure: ; 3766f
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BattleCommand_Endure:
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; endure
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; Endure shares code with Protect. See protect.asm.
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@@ -14,4 +14,3 @@ BattleCommand_Endure: ; 3766f
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ld hl, BracedItselfText
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jp StdBattleTextBox
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; 37683
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@@ -1,4 +1,4 @@
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BattleCommand_FalseSwipe: ; 35c94
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BattleCommand_FalseSwipe:
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; falseswipe
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; Makes sure wCurDamage < MonHP
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@@ -47,4 +47,3 @@ BattleCommand_FalseSwipe: ; 35c94
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and a
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ret
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; 35cc9
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@@ -1,4 +1,4 @@
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BattleCommand_FocusEnergy: ; 36c98
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BattleCommand_FocusEnergy:
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; focusenergy
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ld a, BATTLE_VARS_SUBSTATUS4
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@@ -14,4 +14,3 @@ BattleCommand_FocusEnergy: ; 36c98
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call AnimateFailedMove
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jp PrintButItFailed
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; 36cb2
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@@ -1,4 +1,4 @@
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BattleCommand_Foresight: ; 376a0
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BattleCommand_Foresight:
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; foresight
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ld a, [wAttackMissed]
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@@ -20,4 +20,3 @@ BattleCommand_Foresight: ; 376a0
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.failed
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jp FailMove
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; 376c2
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@@ -1,4 +1,4 @@
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BattleCommand_FrustrationPower: ; 3790e
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BattleCommand_FrustrationPower:
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; frustrationpower
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push bc
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@@ -26,4 +26,3 @@ BattleCommand_FrustrationPower: ; 3790e
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pop bc
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ret
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; 37939
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@@ -1,4 +1,4 @@
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BattleCommand_FuryCutter: ; 37792
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BattleCommand_FuryCutter:
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; furycutter
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ld hl, wPlayerFuryCutterCount
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@@ -38,10 +38,9 @@ BattleCommand_FuryCutter: ; 37792
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ld [hl], a
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ret
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; 377be
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ResetFuryCutterCount: ; 377be
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ResetFuryCutterCount:
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push hl
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@@ -58,4 +57,3 @@ ResetFuryCutterCount: ; 377be
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pop hl
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ret
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; 377ce
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@@ -1,4 +1,4 @@
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BattleCommand_CheckFutureSight: ; 37d0d
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BattleCommand_CheckFutureSight:
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; checkfuturesight
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ld hl, wPlayerFutureSightCount
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@@ -25,9 +25,8 @@ BattleCommand_CheckFutureSight: ; 37d0d
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ld b, futuresight_command
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jp SkipToBattleCommand
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; 37d34
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BattleCommand_FutureSight: ; 37d34
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BattleCommand_FutureSight:
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; futuresight
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call CheckUserIsCharging
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@@ -82,4 +81,3 @@ BattleCommand_FutureSight: ; 37d34
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call PrintButItFailed
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jp EndMoveEffect
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; 37d94
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@@ -1,4 +1,4 @@
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BattleCommand_HealBell: ; 35cc9
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BattleCommand_HealBell:
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; healbell
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ld a, BATTLE_VARS_SUBSTATUS1
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@@ -33,4 +33,3 @@ BattleCommand_HealBell: ; 35cc9
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jp z, CalcPlayerStats
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jp CalcEnemyStats
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; 35d00
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