finish up the classes related to TrainerGroupHeader

This commit is contained in:
Bryan Bishop 2012-05-19 15:31:35 -05:00
parent 38726204c8
commit 1d6fa83902

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@ -17,7 +17,7 @@ trainer_group_names = {
0x06: {"name": "Leader [Jasmine]"},
0x07: {"name": "Leader [Chuck]"},
0x08: {"name": "Leader [Clair]"},
0x09: {"name": "Silver1"},
0x09: {"name": "Rival1"},
0x0A: {"name": "Pokémon Prof."},
0x0B: {"name": "Elite Four [Will]"},
0x0C: {"name": "PKMN Trainer [Cal]"},
@ -50,7 +50,7 @@ trainer_group_names = {
0x27: {"name": "SwimmerF"},
0x28: {"name": "Sailor"},
0x29: {"name": "Super Nerd"},
0x2A: {"name": "Silver2"},
0x2A: {"name": "Rival2"},
0x2B: {"name": "Guitarist"},
0x2C: {"name": "Hiker"},
0x2D: {"name": "Biker"},
@ -108,6 +108,7 @@ class TrainerGroupTable:
"""
def __init__(self):
assert 0x43 in trainer_group_maximums.keys(), "TrainerGroupTable should onyl be created after all the trainers have been found"
self.address = trainer_group_pointer_table_address
self.bank = calculate_bank(trainer_group_pointer_table_address)
self.label = Label(name="TrainerGroupPointerTable", address=self.address, object=self)
@ -117,6 +118,9 @@ class TrainerGroupTable:
self.headers = []
self.parse()
# TODO: add this to script_parse_table
#script_parse_table[address : self.last_address] = self
def get_dependencies(self, recompute=False, global_dependencies=set()):
global_dependencies.update(self.headers)
if recompute == True and self.dependencies != None and self.dependencies != []:
@ -151,6 +155,8 @@ class TrainerGroupTable:
class TrainerGroupHeader:
"""
A trainer group header is a repeating list of individual trainer headers.
<Trainer Name> <0x50> <Data type> <Pokémon Data>+ <0xFF>
Data type <0x00>: Pokémon Data is <Level> <Species>. Used by most trainers.
@ -163,25 +169,201 @@ class TrainerGroupHeader:
assert address!=None, "TrainerGroupHeader requires an address"
assert group_id!=None, "TrainerGroupHeader requires a group_id"
assert group_name!=None, "TrainerGroupHeader requires a group_name"
self.address = address
self.group_id = group_id
self.group_name = group_name
self.dependencies = None
self.individual_trainer_headers = []
self.label = Label(name=group_name+"TrainerGroupHeader", address=self.address, object=self)
self.parse()
# TODO: add this to script_parse_table
#script_parse_table[address : self.last_address] = self
def get_dependencies(self, recompute=False, global_dependencies=set()):
""" TrainerGroupHeader has no dependencies.
"""
return []
# TODO: possibly include self.individual_trainer_headers
if recompute or self.dependencies == None:
self.dependencies = []
return self.dependencies
def parse(self):
"""
how do i know when there's no more data for this header?
do a global analysis of the rom and figure out the max ids
this wont work for rom hacks of course
see find_trainer_ids_from_scripts
"""
size = 0
raise NotImplementedError
# how do i know when there's no more data for this header?
# do a global analysis of the rom and figure out the max ids i guess
# this wont work for rom hacks of course
current_address = self.address
# create an IndividualTrainerHeader for each id in range(min id, max id + 1)
min_id = min(trainer_group_maximums[self.group_id])
max_id = max(trainer_group_maximums[self.group_id])
for trainer_id in range(min_id, max_id+1):
trainer_header = TrainerHeader(address=current_address, trainer_group_id=self.group_id, trainer_id=trainer_id, parent=self)
current_address += trainer_header.size
size += trainer_header.size
self.last_address = current_address
self.size = size
def to_asm(self):
pass
raise NotImplementedError
output += "
class TrainerHeader:
"""
<Trainer Name> <0x50> <Data type> <Pokémon Data>+ <0xFF>
Data type <0x00>: Pokémon Data is <Level> <Species>. Used by most trainers.
Data type <0x01>: Pokémon Data is <Level> <Pokémon> <Move1> <Move2> <Move3> <Move4>. Used often for Gym Leaders.
Data type <0x02>: Pokémon Data is <Level> <Pokémon> <Held Item>. Used mainly by Pokéfans.
Data type <0x03>: Pokémon Data is <Level> <Pokémon> <Held Item> <Move1> <Move2> <Move3> <Move4>. Used by a few Cooltrainers.
"""
def __init__(self, address=None, trainer_group_id=None, trainer_id=None, parent=None):
self.parent = parent
self.address = address
self.trainer_group_id = trainer_group_id
self.trainer_id = trainer_id
self.dependencies = []
self.size = None
self.last_address = None
self.parse()
self.label = Label(name=self.make_name(), address=self.address, object=self)
# this shouldn't be added to script_parse_table because
# TrainerGroupHeader covers its address range
def make_name(self):
""" Must occur after parse() is called.
Constructs a name based on self.parent.group_name and self.name.
"""
return self.parent.group_name + "_" + self.name
def get_dependencies(self, recompute=False, global_dependencies=set()):
if recompute or self.dependencies == None:
self.dependencies = []
return self.dependencies
def parse(self):
address = self.address
# figure out how many bytes until 0x50 "@"
jump = how_many_until(chr(0x50), address)
# parse the "@" into the name
self.name = parse_text_at(address, jump+1)
# where is the next byte?
current_address = address + jump + 1
# figure out the pokemon data type
self.data_type = ord(rom[current_address])
current_address += 1
# figure out which partymon parser to use for this trainer header
party_mon_parser = None
for monparser in trainer_party_mon_parsers:
if monparser.id == self.data_type:
party_mon_parser = monparser
break
if party_mon_parser == None:
raise Exception, "no trainer party mon parser found to parse data type " + hex(self.data_type)
self.party_mons = party_mon_parser(address=current_address, group_id=self.trainer_group_id, trainer_id=self.trainer_id, parent=self)
# let's have everything in trainer_party_mon_parsers handle the last $FF
self.size = self.party_mons.size + 1 + len(self.name)
self.last_address = self.party_mons.last_address
def to_asm(self):
output = "db \""+self.name+"\"\n"
output += "; data type\n"
output += "db $%.2x\n"%(self.data_byte)
output += self.party_mons.to_asm()
return output
class TrainerPartyMonParser:
""" Just a generic trainer party mon parser.
Don't use this directly. Only use the child classes.
"""
id = None
dependencies = None
params = []
param_types = None
# could go either way on this one.. TrainerGroupHeader.parse would need to be changed
# so as to not increase current_address by one after reading "data_type"
override_byte_check = True
def __init__(self, address=None, group_id=None, trainer_id=None, parent=None):
self.address = address
self.group_id = group_id
self.trainer_id = trainer_id
self.parent = parent
self.parse()
# pick up the $FF at the end
self.size += 1
self.last_address += 1
parse = Command.parse
def to_asm(self):
output = "; " + ", ".join([param_type["name"] for param_type in self.param_types]) + "\n"
output += "db " + ", ".join([param.to_asm() for (name, param) in self.params.items()])
output += "\n"
output += "db $FF ; end trainer party mons"
return output
class TrainerPartyMonParser0(TrainerPartyMonParser):
""" Data type <0x00>: Pokémon Data is <Level> <Species>. Used by most trainers. """
id = 0
size = 2 + 1
param_types = {
0: {"name": "level", "class": DecimalParam},
1: {"name": "species", "class": PokemonParam},
}
class TrainerPartyMonParser1(TrainerPartyMonParser):
""" Data type <0x01>: Pokémon Data is <Level> <Pokémon> <Move1> <Move2> <Move3> <Move4>. Used often for Gym Leaders."""
id = 1
size = 6 + 1
param_types = {
0: {"name": "level", "class": DecimalParam},
1: {"name": "species", "class": PokemonParam},
2: {"name": "move1", "class": MoveParam},
3: {"name": "move2", "class": MoveParam},
4: {"name": "move3", "class": MoveParam},
5: {"name": "move4", "class": MoveParam},
}
class TrainerPartyMonParser2(TrainerPartyMonParser):
""" Data type <0x02>: Pokémon Data is <Level> <Pokémon> <Held Item>. Used mainly by Pokéfans. """
id = 2
size = 3 + 1
param_types = {
0: {"name": "level", "class": DecimalParam},
1: {"name": "species", "class": PokemonParam},
2: {"name": "item", "class": ItemLabelByte},
}
class TrainerPartyMonParser3(TrainerPartyMonParser):
""" Data type <0x03>: Pokémon Data is <Level> <Pokémon> <Held Item> <Move1> <Move2> <Move3> <Move4>.
Used by a few Cooltrainers. """
id = 3
size = 7 + 1
param_types = {
0: {"name": "level", "class": DecimalParam},
1: {"name": "species", "class": PokemonParam},
2: {"name": "item", "class": ItemLabelByte},
3: {"name": "move1", "class": MoveParam},
4: {"name": "move2", "class": MoveParam},
5: {"name": "move3", "class": MoveParam},
6: {"name": "move4", "class": MoveParam},
}
trainer_party_mon_parsers = [TrainerPartyMonParser0, TrainerPartyMonParser1, TrainerPartyMonParser2, TrainerPartyMonParser3]