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Constants for board menu gfx sizes (#11)
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@ -186,4 +186,5 @@ DEF OVERWORLD_FRAME_FIRST_TILE EQU "┌"
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DEF BOARD_MENU_BG_FIRST_TILE EQU "A"
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; Object tile locations (vTiles0)
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DEF BOARD_MENU_OAM_FIRST_TILE EQU $20
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DEF SECONDARY_SPRITES_FIRST_TILE EQU $20
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DEF BOARD_MENU_OAM_FIRST_TILE EQU SECONDARY_SPRITES_FIRST_TILE
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@ -59,6 +59,10 @@ DEF SPRITE_GFX_LIST_CAPACITY EQU 1 + WALKING_SPRITE_GFX_LIST_CAPACITY + STILL_SP
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const ANIM_MON_EGG1
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const ANIM_MON_EGG2
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BOARD_MENU_ITEM_WIDTH EQU 3
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BOARD_MENU_ITEM_HEIGHT EQU 3
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BOARD_MENU_ITEM_SIZE EQU BOARD_MENU_ITEM_WIDTH * BOARD_MENU_ITEM_HEIGHT
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; LoadHUD indexes (see engine/gfx/hud.asm)
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const_def 1
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const HUD_OVERWORLD ; 1
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@ -1,11 +1,11 @@
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LoadBoardMenuGFX::
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ld de, .BoardMenuGFX
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ld hl, vTiles0 + BOARD_MENU_BG_FIRST_TILE * LEN_2BPP_TILE
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lb bc, BANK(.BoardMenuGFX), 18 * 3
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lb bc, BANK(.BoardMenuGFX), TEXTBOX_INNERW * BOARD_MENU_ITEM_HEIGHT
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call Get2bppViaHDMA
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ld de, .BoardMenuOAMGFX
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ld hl, vTiles0 + BOARD_MENU_OAM_FIRST_TILE * LEN_2BPP_TILE
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lb bc, BANK(.BoardMenuOAMGFX), 3 * 3 * NUM_BOARD_MENU_ITEMS
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lb bc, BANK(.BoardMenuOAMGFX), BOARD_MENU_ITEM_SIZE * NUM_BOARD_MENU_ITEMS
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call Get2bppViaHDMA
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ret
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@ -13,7 +13,7 @@ LoadBoardMenuGFX::
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INCBIN "gfx/board/menu.2bpp"
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.BoardMenuOAMGFX:
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table_width 3 * 3 * LEN_2BPP_TILE, .BoardMenuOAMGFX
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table_width BOARD_MENU_ITEM_SIZE * LEN_2BPP_TILE, .BoardMenuOAMGFX
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INCBIN "gfx/board/menu_die.2bpp"
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INCBIN "gfx/board/menu_party.2bpp"
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INCBIN "gfx/board/menu_pack.2bpp"
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@ -25,7 +25,7 @@ _LoadOverworldFontAndFrame::
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RestoreOverworldFontOverBoardMenuGFX::
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ld de, OverworldFontGFX
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ld hl, vTiles1
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lb bc, BANK(OverworldFontGFX), 18 * 3
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lb bc, BANK(OverworldFontGFX), TEXTBOX_INNERW * BOARD_MENU_ITEM_HEIGHT
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jp Get2bppViaHDMA
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OverworldFontGFX:
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@ -3082,20 +3082,20 @@ InitSecondarySprites:
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ld hl, BoardMenuOAM
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ld a, [wBoardMenuCursorPosition]
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ld bc, 3 * 3 * SPRITEOAMSTRUCT_LENGTH
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ld bc, BOARD_MENU_ITEM_SIZE * SPRITEOAMSTRUCT_LENGTH
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call AddNTimes
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; find the beginning of free space in OAM, and assure there's space for 3 * 3 objects
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; find the beginning of free space in OAM, and assure there's space for a BOARD_MENU_ITEM_SIZE object
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ldh a, [hUsedSpriteIndex]
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cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (3 * 3 * SPRITEOAMSTRUCT_LENGTH) + 1
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cp (NUM_SPRITE_OAM_STRUCTS * SPRITEOAMSTRUCT_LENGTH) - (BOARD_MENU_ITEM_SIZE * SPRITEOAMSTRUCT_LENGTH) + 1
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jr nc, .oam_full
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; copy the sprite data (3 * 3 objects) of that item to the available space in OAM
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; copy the sprite data (BOARD_MENU_ITEM_SIZE objects) of that item to the available space in OAM
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ld e, a
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ld d, HIGH(wShadowOAM)
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ld bc, 3 * 3 * SPRITEOAMSTRUCT_LENGTH
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ld bc, BOARD_MENU_ITEM_SIZE * SPRITEOAMSTRUCT_LENGTH
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call CopyBytes
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ldh a, [hUsedSpriteIndex]
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add (3 * 3 * SPRITEOAMSTRUCT_LENGTH)
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add (BOARD_MENU_ITEM_SIZE * SPRITEOAMSTRUCT_LENGTH)
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ldh [hUsedSpriteIndex], a
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.oam_full
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@ -119,7 +119,7 @@ Party::
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farcall WritePartyMenuTilemap
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farcall PlacePartyMenuText
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call WaitBGMap
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call SetPalettes ; load regular palettes?
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call SetPalettes
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call DelayFrame
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farcall PartyMenuSelect
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ret c ; if cancelled or pressed B
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