Wild Pokemon functions and data

Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
This commit is contained in:
PikalaxALT
2015-07-23 03:41:52 -04:00
parent 4c480a23dc
commit 185b0a1c86
20 changed files with 2839 additions and 2787 deletions

View File

@@ -1470,7 +1470,7 @@ Script_loadpikachudata: ; 0x973f0
; script command 0x5a
ld a, PIKACHU
ld [wd22e], a
ld [TempWildMonSpecies], a
ld a, 5
ld [CurPartyLevel], a
ret
@@ -1505,7 +1505,7 @@ Script_loadpokedata: ; 0x97412
ld a, $80
ld [wd459], a
call GetScriptByte
ld [wd22e], a
ld [TempWildMonSpecies], a
call GetScriptByte
ld [CurPartyLevel], a
ret