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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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@@ -778,7 +778,7 @@ BattleAnimFunction_FireBlast:
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call DeinitBattleAnimation
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ret
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.one
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.one
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; Flame that moves upward
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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@@ -2145,13 +2145,13 @@ BattleAnimFunction_Egg:
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call BattleAnim_IncAnonJumptableIndex ; jumps to three
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ret
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.egg_bomb_done
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.egg_bomb_done
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; Increases jumptable index twice to four
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call BattleAnim_IncAnonJumptableIndex
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inc [hl]
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ret
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.three
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.three
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; Waits in place
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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@@ -3387,7 +3387,7 @@ BattleAnimFunction_SkyAttack:
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call DeinitBattleAnimation
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ret
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.SkyAttack_CyclePalette:
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.SkyAttack_CyclePalette:
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; Cycles wOBP0 pallete
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ld hl, BATTLEANIMSTRUCT_VAR2
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add hl, bc
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@@ -3396,7 +3396,7 @@ BattleAnimFunction_SkyAttack:
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inc [hl]
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srl a
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ld e, a
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ld d, $0
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ld d, 0
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ldh a, [hSGB]
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and a
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jr nz, .sgb
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