Replace $0 with 0 for "ld l, a / ld h, 0" idiom

This commit is contained in:
Rangi
2020-11-09 15:17:03 -05:00
parent 03e149e559
commit 17894e5f39
42 changed files with 160 additions and 160 deletions

View File

@@ -679,7 +679,7 @@ BattleAnimCmd_5GFX:
push bc
push hl
ld l, a
ld h, $0
ld h, 0
rept 4
add hl, hl
endr

View File

@@ -1990,7 +1990,7 @@ BattleBGEffect_FadeMonsToBlackRepeating:
swap a
sla a
ld e, a
ld d, $0
ld d, 0
push bc
call BGEffect_CheckBattleTurn
jr nz, .player
@@ -2614,7 +2614,7 @@ BattleBGEffect_GetFirstDMGPal:
inc [hl]
BattleBGEffect_GetNextDMGPal:
ld l, a
ld h, $0
ld h, 0
add hl, de
ld a, [hl]
cp -1
@@ -2823,7 +2823,7 @@ DeformWater:
ld a, [wBattleSineWaveTempProgress]
add e
ld e, a
ld d, $0
ld d, 0
ret
BattleBGEffect_WavyScreenFX:

View File

@@ -778,7 +778,7 @@ BattleAnimFunction_FireBlast:
call DeinitBattleAnimation
ret
.one
.one
; Flame that moves upward
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
@@ -2145,13 +2145,13 @@ BattleAnimFunction_Egg:
call BattleAnim_IncAnonJumptableIndex ; jumps to three
ret
.egg_bomb_done
.egg_bomb_done
; Increases jumptable index twice to four
call BattleAnim_IncAnonJumptableIndex
inc [hl]
ret
.three
.three
; Waits in place
ld hl, BATTLEANIMSTRUCT_VAR2
add hl, bc
@@ -3387,7 +3387,7 @@ BattleAnimFunction_SkyAttack:
call DeinitBattleAnimation
ret
.SkyAttack_CyclePalette:
.SkyAttack_CyclePalette:
; Cycles wOBP0 pallete
ld hl, BATTLEANIMSTRUCT_VAR2
add hl, bc
@@ -3396,7 +3396,7 @@ BattleAnimFunction_SkyAttack:
inc [hl]
srl a
ld e, a
ld d, $0
ld d, 0
ldh a, [hSGB]
and a
jr nz, .sgb