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Logic to manage PAL_OW_MISC (#3)
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@@ -72,7 +72,7 @@
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- **refreshscreen**: RefreshScreen
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- **reloadmappart**: LoadScreenTilemapAndAttrmapPals + GetMovementPermissions + HDMATransferTilemapAndAttrmap_OverworldEffect + UpdateSprites. Similar to refreshscreen, but does not reanchor. On the other hand, it refreshes movement permissions. Often used after a block change or field move, which can affect collisions.
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## Board behavior
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## Changes
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### RAM addresses
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@@ -96,6 +96,7 @@
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- Addresses within *wPlayerData* ~ *wPlayerDataEnd*: preserved on save. Includes:
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- **wUnlockedLevels**: flag array that tracks progression regarding which levels have been unlocked.
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- **wUnlockedTechniques**: flag array that tracks progression regarding which techniques have been unlocked.
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- **wCurOverworldMiscPal**
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- These addresses share memory region with string buffers from *wStringBuffer3* onwards. They are placed in memory in the following order.
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- **wTempSpaceStruct**: Temporary scope. Same structure as *wCurSpaceStruct*
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