Local UI tiles don't belong in charmap

Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
This commit is contained in:
Remy Oukaour
2018-01-11 22:16:17 -05:00
parent 177341425c
commit 163f3e0c3f
17 changed files with 113 additions and 95 deletions

View File

@@ -1,3 +1,6 @@
TIMESET_UP_ARROW EQUS "\"♂\"" ; $ef
TIMESET_DOWN_ARROW EQUS "\"♀\"" ; $f5
InitClock: ; 90672 (24:4672)
; Ask the player to set the time.
ld a, [hInMenu]
@@ -410,11 +413,11 @@ Special_SetDayOfWeek: ; 90913
ld a, $1
ld [hInMenu], a
ld de, TimeSetUpArrowGFX
ld hl, vTiles1 tile $6f
ld hl, vTiles0 tile TIMESET_UP_ARROW
lb bc, BANK(TimeSetUpArrowGFX), 1
call Request1bpp
ld de, TimeSetDownArrowGFX
ld hl, vTiles1 tile $75
ld hl, vTiles0 tile TIMESET_DOWN_ARROW
lb bc, BANK(TimeSetDownArrowGFX), 1
call Request1bpp
xor a
@@ -431,9 +434,9 @@ Special_SetDayOfWeek: ; 90913
ld c, 9
call TextBox
hlcoord 14, 3
ld [hl], "♂" ; gets overwritten with special up arrow
ld [hl], TIMESET_UP_ARROW
hlcoord 14, 6
ld [hl], "♀" ; gets overwritten with special down arrow
ld [hl], TIMESET_DOWN_ARROW
hlcoord 10, 5
call .PlaceWeekdayString
call ApplyTilemap