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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-09-08 08:13:02 -07:00
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
This commit is contained in:
@@ -74,7 +74,7 @@ DoAnimFrame:
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add hl, bc
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ld [hl], 8 * 3
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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ld d, a
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@@ -82,7 +82,7 @@ DoAnimFrame:
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and $f
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ret nz
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld e, [hl]
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@@ -145,14 +145,14 @@ DoAnimFrame:
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add hl, bc
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ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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and $3
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ld [hl], a
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inc [hl]
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swap a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], a
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@@ -163,7 +163,7 @@ DoAnimFrame:
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cp $a4
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jr nc, .asm_8d356
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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add $4
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@@ -175,14 +175,14 @@ DoAnimFrame:
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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sla a
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sla a
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ld d, 2
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 3
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@@ -199,7 +199,7 @@ DoAnimFrame:
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ret
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.GSIntroHoOhLugia
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc a
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@@ -225,7 +225,7 @@ DoAnimFrame:
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ret
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.GSIntroStar
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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and a
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@@ -236,7 +236,7 @@ DoAnimFrame:
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and $1f
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jr nz, .asm_8d395
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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dec [hl]
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.asm_8d395
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@@ -258,7 +258,7 @@ DoAnimFrame:
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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@@ -275,13 +275,13 @@ DoAnimFrame:
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ret
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.GSIntroSparkle
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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or [hl]
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jr z, .asm_8d41e
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ld hl, SPRITEANIMSTRUCT_0F
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld d, [hl]
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@@ -303,13 +303,13 @@ DoAnimFrame:
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld hl, SPRITEANIMSTRUCT_0E
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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@@ -318,13 +318,13 @@ DoAnimFrame:
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ld e, l
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ld d, h
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ld hl, SPRITEANIMSTRUCT_0E
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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@@ -334,7 +334,7 @@ DoAnimFrame:
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ld e, l
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ld d, h
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], e
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inc hl
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@@ -431,13 +431,13 @@ DoAnimFrame:
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add hl, bc
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ld [hl], $2
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $20
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ret
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.TradePokeBall_two
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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and a
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@@ -448,12 +448,12 @@ DoAnimFrame:
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.asm_8d4af
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call .IncrementJumptableIndex
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $40
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.TradePokeBall_three
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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cp 48
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@@ -477,24 +477,24 @@ DoAnimFrame:
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add hl, bc
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ld [hl], $4
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $30
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], $24
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ret
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.TradePokeBall_four
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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and a
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jr z, .asm_8d51c
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ld d, a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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call Sprites_Sine
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@@ -503,18 +503,18 @@ DoAnimFrame:
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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inc [hl]
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ld a, [hl]
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and $3f
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ret nz
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], $20
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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sub $c
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@@ -559,7 +559,7 @@ DoAnimFrame:
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ret
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.RevealNewMon:
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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cp $80
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@@ -600,7 +600,7 @@ DoAnimFrame:
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ret
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.CutLeaves
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld e, [hl]
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inc hl
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@@ -610,13 +610,13 @@ DoAnimFrame:
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ld e, l
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ld d, h
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], e
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inc hl
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ld [hl], d
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc [hl]
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@@ -645,7 +645,7 @@ DoAnimFrame:
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and a
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ret z
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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inc [hl]
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@@ -657,7 +657,7 @@ DoAnimFrame:
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dec [hl]
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dec [hl]
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ld hl, SPRITEANIMSTRUCT_0F
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld a, [hl]
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ld d, a
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@@ -666,7 +666,7 @@ DoAnimFrame:
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add $8
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ld [hl], a
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.skip
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ld hl, SPRITEANIMSTRUCT_0E
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld a, [hl]
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inc [hl]
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@@ -691,7 +691,7 @@ DoAnimFrame:
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dec [hl]
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ld d, $40
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc [hl]
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@@ -718,7 +718,7 @@ DoAnimFrame:
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inc [hl]
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0F
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld a, [hl]
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ld d, a
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@@ -727,7 +727,7 @@ DoAnimFrame:
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sub $2
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ld [hl], a
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.asm_8d621
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ld hl, SPRITEANIMSTRUCT_0E
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ld hl, SPRITEANIMSTRUCT_VAR3
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add hl, bc
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ld a, [hl]
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inc [hl]
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@@ -756,7 +756,7 @@ DoAnimFrame:
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add hl, bc
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ld [hl], $0
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ld hl, SPRITEANIMSTRUCT_0D
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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add 2
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@@ -774,7 +774,7 @@ DoAnimFrame:
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ret
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.IntroPichuWooper
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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cp 20
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@@ -799,7 +799,7 @@ DoAnimFrame:
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inc [hl]
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inc [hl]
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0C
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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push af
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