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Rename some routines to avoid conflicts when removing "Special_" prefixes
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@@ -9,16 +9,16 @@ PlayersNeighborsHouse_MapScripts:
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.MapCallbacks:
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db 0
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PlayersNeighborsDaughter:
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PlayersNeighborsDaughterScript:
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jumptextfaceplayer PlayersNeighborsDaughterText
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PlayersNeighbor:
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PlayersNeighborScript:
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jumptextfaceplayer PlayersNeighborText
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PlayersNeighborsHouseBookshelf:
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PlayersNeighborsHouseBookshelfScript:
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jumpstd magazinebookshelf
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PlayersNeighborsHouseRadio:
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PlayersNeighborsHouseRadioScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
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checkevent EVENT_LISTENED_TO_INITIAL_RADIO
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@@ -112,11 +112,11 @@ PlayersNeighborsHouse_MapEvents:
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.BGEvents:
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db 3
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bg_event 0, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelf
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bg_event 1, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelf
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bg_event 7, 1, BGEVENT_READ, PlayersNeighborsHouseRadio
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bg_event 0, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
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bg_event 1, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
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bg_event 7, 1, BGEVENT_READ, PlayersNeighborsHouseRadioScript
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.ObjectEvents:
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db 2
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object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborsDaughter, -1
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object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighbor, EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR
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object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborsDaughterScript, -1
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object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborScript, EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR
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