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https://gitlab.com/xCrystal/pokecrystal-board.git
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jython bindings to vba-linux/vba-closure (vba-rr)
A bunch of functions and tools to run vba-clojure (a fork of vba-rerecording specifically for compiling on Linux, bound to the JVM through JNI).
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extras/vba.py
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388
extras/vba.py
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#!/usr/bin/jython
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# -*- encoding: utf-8 -*-
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"""
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vba-clojure (but really it's jython/python/jvm)
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This is jython, not python. Use jython to run this file. Before running this
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file, some of the dependencies need to be constructed. These can be obtained
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from the vba-clojure project.
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hg clone http://hg.bortreb.com/vba-clojure
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cd vba-clojure/java/
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ant all
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cd ..
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autoreconf -i
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./configure
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make
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sudo make install
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Make sure vba-clojure bindings are in $CLASSPATH:
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export CLASSPATH=$CLASSPATH:java/dist/gb-bindings.jar
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Make sure vba-clojure is available within "java.library.path":
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sudo ln -s \
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$HOME/local/vba-clojure/vba-clojure/src/clojure/.libs/libvba.so.0.0.0 \
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/usr/lib/jni/libvba.so
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Also make sure VisualBoyAdvance.cfg is somewhere in the $PATH for VBA to find.
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A default configuration is provided in vba-clojure under src/.
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Usage (in jython, not python):
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import vba
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# activate the laser beam
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vba.load_rom("/path/to/baserom.gbc")
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# make the emulator eat some instructions
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vba.nstep(300)
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# save the state because we're paranoid
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copyrights = vba.get_state()
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# or ...
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vba.save_state("copyrights")
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# >>> vba.load_state("copyrights") == copyrights
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# True
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# play for a while, then press F12
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vba.run()
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# let's save the game again
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vba.save_state("unknown-delete-me")
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# and let's go back to the other state
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vba.set_state(copyrights)
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# or why not the other way around?
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vba.set_state(vba.load_state("unknown-delete-me"))
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registers = vba.get_registers()
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TOOD:
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[ ] set a specific register
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[ ] get a specific register
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[ ] write value at address
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[ ] breakpoints
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[ ] vgm stuff
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[ ] gbz80disasm integration
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[ ] pokecrystal.extras integration
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"""
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import os
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import sys
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from array import array
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# for _check_java_library_path
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from java.lang import System
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# for passing states to the emulator
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from java.nio import ByteBuffer
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# For getRegisters and other times we have to pass a java int array to a
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# function.
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import jarray
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# load in the vba-clojure bindings
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import com.aurellem.gb.Gb as Gb
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# load the vba-clojure library
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Gb.loadVBA()
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# by default we assume the user has things in their $HOME
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home = os.path.expanduser("~") # or System.getProperty("user.home")
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# and that the pokecrystal project folder is in there somewhere
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project_path = os.path.join(home, os.path.join("code", "pokecrystal"))
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# save states are in ~/code/pokecrystal/save-states/
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save_state_path = os.path.join(project_path, "save-states")
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# where is your rom?
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rom_path = os.path.join(project_path, "baserom.gbc")
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def _check_java_library_path():
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"""
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Returns the value of java.library.path. The vba-clojure library must be
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compiled and linked from this location.
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"""
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return System.getProperty("java.library.path")
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class RomList(list):
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"""
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Simple wrapper to prevent a giant rom from being shown on screen.
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"""
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def __init__(self, *args, **kwargs):
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list.__init__(self, *args, **kwargs)
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def __repr__(self):
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"""
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Simplifies this object so that the output doesn't overflow stdout.
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"""
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return "RomList(too long)"
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button_masks = {
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"a": 0x0001,
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"b": 0x0002,
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"r": 0x0010,
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"l": 0x0020,
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"u": 0x0040,
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"d": 0x0080,
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"select": 0x0004,
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"start": 0x0008,
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"restart": 0x0800,
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"listen": -1, # what?
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}
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# useful for directly stating what to press
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a, b, r, l, u, d, select, start, restart = "a", "b", "r", "l", "u", "d", "select", "start", "restart"
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def button_combiner(buttons):
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"""
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Combines multiple button presses into an integer. This is used when sending
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a keypress to the emulator.
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"""
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result = 0
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# String inputs need to be cleaned up so that "start" doesn't get
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# recognized as "s" and "t" etc..
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if isinstance(buttons, str):
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if "restart" in buttons:
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buttons.replace("restart", "")
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result |= button_masks["restart"]
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if "start" in buttons:
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buttons.replace("start", "")
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result |= button_masks["start"]
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if "select" in buttons:
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buttons.replace("select", "")
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result |= button_masks["select"]
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for each in buttons:
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result |= button_masks[each]
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print "button: " + str(result)
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return result
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def load_rom(path=None):
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"""
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Starts the emulator with a certain ROM. Defaults to rom_path if no
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parameters are given.
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"""
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if path == None:
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path = rom_path
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try:
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root = load_state("root")
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except:
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# "root.sav" is required because if you create it in the future, you
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# will have to shutdown the emulator and possibly lose your state. Some
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# functions require there to be at least one root state available to do
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# computations between two states.
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sys.stderr.write("ERROR: unable to read \"root.sav\", please run"
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" generate_root() or get_root() to make an initial save.\n")
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Gb.startEmulator(path)
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def shutdown():
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"""
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Stops the emulator. Closes the window. The "opposite" of this is the
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load_rom function.
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"""
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Gb.shutdown()
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def step():
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"""
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Advances the emulator forward by one step.
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"""
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Gb.step()
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def nstep(steplimit):
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"""
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Step the game forward by a certain number of instructions.
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"""
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for counter in range(0, steplimit):
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Gb.step()
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def step_until_capture():
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"""
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Loop step() until SDLK_F12 is detected.
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"""
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Gb.stepUntilCapture()
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# just some aliases for step_until_capture
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run = go = step_until_capture
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def _create_byte_buffer(data):
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"""
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Converts data into a ByteBuffer. This is useful for interfacing with the Gb
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class.
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"""
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buf = ByteBuffer.allocateDirect(len(data))
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if isinstance(data[0], int):
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for byte in data:
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buf.put(byte)
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else:
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for byte in data:
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buf.put(ord(byte))
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return buf
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def set_state(state, do_step=False):
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"""
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Injects the given state into the emulator. Use do_step if you want to call
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step(), which also allows SDL to render the latest frame. Note that the
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default is to not step, and that the screen (if it is enabled) will appear
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as if it still has the last state loaded. This is normal.
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"""
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Gb.loadState(_create_byte_buffer(state))
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if do_step:
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step()
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def get_state():
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"""
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Retrieves the current state of the emulator.
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"""
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buf = Gb.saveState()
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state = [buf.get(x) for x in range(0, buf.capacity())]
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arr = array("b")
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arr.extend(state)
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return arr.tostring() # instead of state
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def save_state(name, state=None, override=False):
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"""
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Saves the given state to save_state_path. The file format must be ".sav"
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(and this will be appended to your string if necessary).
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"""
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if state == None:
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state = get_state()
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if len(name) < 4 or name[-4:] != ".sav":
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name += ".sav"
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save_path = os.path.join(save_state_path, name)
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if not override and os.path.exists(save_path):
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raise Exception("oops, save state path already exists: " + str(save_path))
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else:
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# convert the state into a reasonable output
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data = array('b')
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data.extend(state)
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output = data.tostring()
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file_handler = open(save_path, "wb")
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file_handler.write(output)
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file_handler.close()
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def load_state(name):
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"""
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Reads a state from file based on name. Looks in save_state_path for a file
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with this name (".sav" is optional).
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"""
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save_path = os.path.join(save_state_path, name)
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if not os.path.exists(save_path):
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if len(name) < 4 or name[-4:] != ".sav":
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name += ".sav"
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save_path = os.path.join(save_state_path, name)
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file_handler = open(save_path, "rb")
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state = file_handler.read()
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file_handler.close()
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return state
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def generate_root():
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"""
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Restarts the emulator and saves the initial state to "root.sav".
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"""
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shutdown()
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load_rom()
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root = get_state()
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save_state("root", state=root, override=True)
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return root
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def get_root():
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"""
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Loads the root state, or restarts the emulator and creates a new root
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state.
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"""
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try:
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root = load_state("root")
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except:
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root = generate_root()
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def get_registers():
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"""
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Returns a list of current register values.
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"""
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register_array = jarray.zeros(Gb.NUM_REGISTERS, "i")
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Gb.getRegisters(register_array)
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return list(register_array)
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def get_rom():
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"""
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Returns the ROM in bytes.. in a string.
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"""
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rom_array = jarray.zeros(Gb.ROM_SIZE, "i")
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Gb.getROM(rom_array)
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return RomList(rom_array)
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def get_ram():
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"""
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Returns the RAM in bytes in a string.
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"""
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ram_array = jarray.zeros(Gb.RAM_SIZE, "i")
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Gb.getRAM(ram_array)
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return RomList(ram_array)
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def say_hello():
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"""
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Test that the VBA/GB bindings are working.
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"""
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Gb.sayHello()
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def get_memory():
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"""
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Returns memory in bytes in a string.
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"""
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raise NotImplementedError("dunno how to calculate memory size")
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# memory_size = ...
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memory = jarray.zeros(memory_size, "i")
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Gb.getMemory(memory)
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return RomList(memory)
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def get_pixels():
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"""
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Returns a list of pixels on the screen display. Broken, probably. Use
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screenshot() instead.
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"""
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sys.stderr.write("ERROR: seems to be broken on VBA's end? Good luck. Use"
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" screenshot() instead.\n")
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size = Gb.DISPLAY_WIDTH * Gb.DISPLAY_HEIGHT
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pixels = jarray.zeros(size, "i")
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Gb.getPixels(pixels)
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return RomList(pixels)
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def screenshot(filename, literal=False):
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"""
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Saves a PNG screenshot to the file at filename. Use literal if you want to
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store it in the current directory. Default is to save it to screenshots/
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under the project.
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"""
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screenshots_path = os.path.join(project_path, "screenshots/")
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filename = os.path.join(screenshots_path, filename)
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if len(filename) < 4 or filename[-4:] != ".png":
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filename += ".png"
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Gb.nwritePNG(filename)
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print "Screenshot saved to: " + str(filename)
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save_png = screenshot
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def read_memory(address):
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"""
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Read an integer at an address.
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"""
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return Gb.readMemory(address)
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def press(buttons, steplimit=1):
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"""
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Press a button. Use steplimit to say for how many steps you want to press
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the button (try leaving it at the default, 1).
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"""
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if hasattr(buttons, "__len__"):
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number = button_combiner(buttons)
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elif isinstance(buttons, int):
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number = buttons
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else:
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number = buttons
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for step_counter in range(0, steplimit):
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Gb.step(number)
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