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Window HUD: Handle Window being fully shown during reanchor map (#15)
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@ -70,8 +70,7 @@ DoBattleTransition:
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call DelayFrame
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call .LoadPokeballTiles
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call CopyTilemapAtOnce
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ld a, SCREEN_HEIGHT_PX
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ldh [hWY], a
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call HideWindow_EnableLCDInt
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call DelayFrame
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xor a
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ldh [hBGMapMode], a
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@ -34,7 +34,11 @@ ReanchorBGMap_NoOAMUpdate::
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farcall ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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; display window while BG map is reanchored.
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; disable LCD interrupt to prevent cropping the window due to hWindowHUD
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; (caller must re-enable when window is hidden again).
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xor a
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ldh [rSTAT], a
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ldh [hBGMapMode], a
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ldh [hWY], a
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farcall HDMATransfer_FillBGMap0WithBlack ; no need to farcall
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@ -63,8 +67,7 @@ LoadFont_NoOAMUpdate::
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ldh [hOAMUpdate], a
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call LoadFrame
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ld a, $90
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ldh [hWY], a
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call HideWindow_EnableLCDInt
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call SafeUpdateSprites
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call LoadStandardFont
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@ -7,8 +7,7 @@ RefreshScreen::
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call ReanchorBGMap_NoOAMUpdate
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call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
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ld a, $90
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ldh [hWY], a
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call HideWindow_EnableLCDInt
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pop af
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rst Bankswitch
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@ -51,8 +50,7 @@ OpenText2bpp::
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call ReanchorBGMap_NoOAMUpdate ; clear bgmap
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call SpeechTextbox2bpp
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call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap ; anchor bgmap
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ld a, $90
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ldh [hWY], a
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call HideWindow_EnableLCDInt
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pop af
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rst Bankswitch
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@ -109,6 +107,18 @@ SafeUpdateSprites::
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ldh [hOAMUpdate], a
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ret
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HideWindow_EnableLCDInt::
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ld a, $90
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ldh [hWY], a
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ldh a, [hWindowHUD]
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and a
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ld a, 1 << rSTAT_INT_HBLANK
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jr z, .ok
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ld a, 1 << rSTAT_INT_LYC
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.ok
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ldh [rSTAT], a
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ret
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OVERWORLD_HUD_HEIGHT EQU 8
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EnableOverworldWindowHUD::
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@ -119,11 +129,12 @@ EnableWindowHUD:
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ldh [hWindowHUD], a
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; configure LCD interrupt
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ldh [rLYC], a
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ld a, 1 << rSTAT_INT_LYC ; LYC=LC
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ldh [rSTAT], a
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; make window hidden this frame to prevent graphical glitches
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ld a, $90
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ldh [hWY], a
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; configure LCD interrupt
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ld a, 1 << rSTAT_INT_LYC ; LYC=LC
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ldh [rSTAT], a
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ret
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DisableWindowHUD::
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