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Window HUD: Handle Window being fully shown during reanchor map (#15)
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@@ -70,8 +70,7 @@ DoBattleTransition:
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call DelayFrame
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call .LoadPokeballTiles
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call CopyTilemapAtOnce
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ld a, SCREEN_HEIGHT_PX
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ldh [hWY], a
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call HideWindow_EnableLCDInt
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call DelayFrame
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xor a
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ldh [hBGMapMode], a
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