Window HUD: Handle Window being fully shown during reanchor map (#15)

This commit is contained in:
xCrystal
2023-08-28 12:03:32 +02:00
parent 6e49bb9893
commit 11db1300b2
3 changed files with 23 additions and 10 deletions

View File

@@ -70,8 +70,7 @@ DoBattleTransition:
call DelayFrame
call .LoadPokeballTiles
call CopyTilemapAtOnce
ld a, SCREEN_HEIGHT_PX
ldh [hWY], a
call HideWindow_EnableLCDInt
call DelayFrame
xor a
ldh [hBGMapMode], a